Molten Core Boss Guide Index
Section 1- General
1.1 - General Group makeup and tactics
1.2 - Map of the Molten Core
Section 2 - The Bosses
2.1 - Boss 1- Lucifron
2.2 - Boss 2- Magmadar
2.3 - Boss 3- Gehennas
2.5 - Boss 4- Garr
2.4 - Boss 5- Baron Geddon
2.6 - Boss 6- Shazzrah
2.7 - Boss 7 - Golemagg
2.8 - Boss 7 - Sulfuron Harbinger
2.9 - Boss 9 - Majordomo
2.10 - Boss 10 - Ragnaros
Section 3 - Links to other guides
3.1 - Links to other guides
Golemagg
Golemagg is a Molten Giant, with two Core Rager dogs for guards.
Golemagg’s Abilities
Golemagg has a few abilities of interest:
Magma Splash: A melee range ability that attaches onto anyone attacking and will stack with itself. It does fire damage over time and reduces armor of the target. Magma Splash will start by doing 50 damage every 3 seconds with 250 armor reduction. If allowed to continue stacking it will go up to at least 1000 damage per 3 seconds plus 5000 armor reduction.
Pyrobolt: Golemagg casts a 2000 damage pyrobolt on random members of the raid. The pyrobolt includes a 200 damage per 3 second DOT component and lasts for 12 seconds.
Golemagg's Trust: This is a buff from Golemagg on the core ragers. The buff increases physical damage by 500 and increases attack speed by 50 %.
Core Ragers abilities
Mangle : A debuff and damage over time ability which reduces movement by 50% and deals 300 physical damage every 2 seconds.
Regeneration : If the Ragers health is reduced to below 50% they will emote a message 'Core Rager refuses to die while its master is in trouble' and regenerate to full health.
Strategy
The main concern when fighting Golemagg is to separate him from the Core Ragers that are with him. The Main Tank should fight Golemagg around the area he is standing, while two hunters pull the Ragers off to the far back of the cavern. At the back of the Cavern there should be two off tanks and a small amount (3-4) healers to keep the Ragers dealt with. The Ragers needs to be kept back from Golemagg or they will be buffed as the fight goes on.
The Main Tank and all other members of the raid who are not fighting the Ragers should be engaged with Golemagg. Healers should be rotated in and out as mana needs dictate, but the Main Tank should always have 2 healers on him during this fight. At this point, the battle becomes a grind similar to that of the encounter with Magmadar (only this time with adds).
As the fight continues, healers need to be on top of the random 2000 damage Pyroblast that Golemagg shoots out. It is essential (I really mean it) that these be healed by any healers with available mana, as one shot teamed with the DoT the shot comes with, can easily kill a caster.
Once Golemagg reaches the 10% mark of his health, he will begin attacking much faster and using an AoE Earthquake on all party members. He also casts “attract rager” onto every member of the Raid. Attract rager will add aggro to every one except the tanks on the ragers, making aggro management a real pain.
At the 10% “stadium run”, the raid needs to be certain to concentrate all attacks on Golemagg. Once Golemagg is downed, the Ragers immediately die, so make sure to down the big giant first.
Golemagg's Loot Table
Golemagg shares loot with the other fire lords and beasts. He carries all Tier 1 robes/vests along with a few very nice items. He also can drop a tradeable item known as the Sulfuron Ingot used to craft a legendary item from the Eye of Ragnaros.
Tier 1 Armor Pieces
- Drops ALL tier 1 Robes/Vests/Breastplates. See your class guide for more details.
Loot Drops
Weapons |
| Name |
Slot |
Type |
Bonuses |
| Fire Runed Grimoire |
Off-Hand |
Book |
+12 Stamina
+21 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 11. |
| Obsidian Edged Blade |
Two-Hand |
Sword |
64.7 DPS
176-264 Damage
3.40 Speed
+42 Strength
Equip: Increased Two-handed Swords +8 |
Azuresong Mageblade
Unique to Golemagg |
Main Hand |
Sword |
42.5 DPS
64-140 Damage
2.40 Speed
+7 Stamina
+12 Intellect
Equip: Improves your chance to get a critical strike with spells by 1%
Equip: Increases damage and healing done by magical spells and effects by up to 40 |
Blastershot Launcher
Unique to Golemagg |
Ranged |
Gun |
40.2 DPS
73-136 Damage
2.60 Speed
+6 Stamina
Equip: Improves your chance to get a critical strike by 1% |
Staff of Dominance
Unique to Golemagg |
Two Hand |
Staff |
57.1 DPS
126-205 Damage
2.90 Speed
+37 Intellect
+16 Stamina
+14 Spirit
Equip: Improves your chance to get a critical strike with spells by 1%
Equip: Increases damage and healing done by magical spells and effects by up to 40 |
Armor |
| Name |
Slot |
Type |
Armor and Bonuses |
| Flameguard Gauntlets |
Hands |
Plate |
488 Armor
+13 Stamina
Equip: Improves your chance to get a critical strike by 1%.
Equip: +54 Attack Power |
| Flamewalker Legplates |
Legs |
Plate |
748 Armor
+18 Strength
+22 Stamina
+11 Fire Resistance
+11 Shadow Resistance
Equip: Increases your chance to dodge an attack by 1% |
| Aged Core Leather Gloves |
Hands |
Leather |
138 Armor
+15 Strength
+15 Stamina
+8 Fire Resistance
+5 Shadow Resistance
Equip: Improves your chance to get a critical strike by 1%
Equip: Imcreased Daggers +5 |
| Deep Earth Spaulders |
Shoulder |
Mail |
399 Armor
+11 Stamina
+12 Intellect
+7 Spirit
Equip: Increases damage done by Nature spells and effects by up to 40 |
| Magma Tempered Boots |
Feet |
Plate |
544 Armor
+19 Stamina
+18 Intellect
+12 Spirit
+8 Fire Resistance
Equip: Increases healing done by spells and effects by up to 18. |
| Mana Igniting Cord |
Waist |
Cloth |
61 Armor
+12 Stamina
+16 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 25
Equip: Improves your chance to get a critical strike with spells by 1% |
| Sabatons of the Flamewalker |
Feet |
Mail |
298 Armor
+27 Stamina
+11 Intellect
Equip: +30 Attack Power |
Miscellaneous |
| Name |
Type |
Bonuses |
| Quick Strike Ring |
Finger |
+8 Stamina
+5 Strength
Equip: Improves your chance to get a critical strike by 1%
Equip: +30 Attack Power |
| Talisman of Ephemeral Power |
Trinket |
Use: Increases damage and healing done by magical spells and effects by up to 175 for 15sec. (1.5min cooldown) |
Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Please post in our
Molten Core forum, or email us at
messiah@tentonhammer.com or
ratboy@tentonhammer.com.