Zul'Gurub Guide Index



Section 1- General



1.1 - Coins, Bijous, & Reputation

1.2 - NPCs and Reputation Rewards

1.3 - Map of Zul'Gurub


Section 2 - The Bosses



2.1 - Boss 1- High Priestess Jeklik

2.2 - Boss 2- High Priest Venoxis

2.3 - Boss 3- Bloodlord Mandokir

2.4 - Boss 4- High Priestess Mar'li

2.5 - Boss 5- High Priest Thekal

2.6 - Boss 6- High Priestess Arlokk

2.7 - Boss 7- Jin'do the Hexxer

2.8 - Boss 8- Hakkar



Section 3 - Links and Contributors



3.1 - Links to other guides

3.2 - Contributors






Boss 7- High Priest Hexxer

Jin'Do is the seventh boss of Zul'Gurub and is known as the "Hexxer". Jin'Do is located next to a pit filled with skeletons at the later portion of the Instance.

Hexxer's Abilities



Jin'do has several abilities that he uses in the fight. They are as follows:



Curse of Shades: At random points during the fight, Jin'Do will place a curse on a member of the raid that simultaniously creates a shade mob. The shades are elite mobs with low health (roughly 1500) but can only be seen by those who are affected by the curse. The curse lasts roughly 15 seconds.



Teleport: Jin'Do will teleport members of the raid into a nearby "pit" that is filled with skeletons.



Healing Totem: The Hexxer will drop a healing totem that gradually increases his health. This totem has just over 1000 hp.



Mind Control Totem: Like his healing totem, Jin'Do drops a totem that will take control of a member of the raid. This totem also has just over 4000 health.




Strategy



First off, it is best to have a mage put on "pit" duty, as there needs to be someone AEing the skeletons. The skeletons that are in Jin'Do's pit will respawn about 20 seconds after they have been killed, but someone needs to be able to take them all down and allow anyone teleported an escape chance.



DPS should be focused on the totems; with healing totems being the big priority and then mind control totems being taken down next. Members of the party who are mind controlled right away should be sheeped while the totems are destroyed, having less of an impact on the raid's health.



In regards to the shades that Jin'Do summons when he curses a member of the raid; they need to be killed ASAP as once the curse ends no one else can target them and if their numbers are not kept in check, they will wipe the raid. It has been stated that DOTing (Shadow Word: Pain, etc, etc) them will keep them under control since they have such low health (1500).



Once the totems are killed and the DPS begins to bear down on Jin'Do, it is essential that those recieving the curse in the raid center on killing shades and help control their population. Since every person who is cursed creates a shade, each person should be killing one shade. If the shades and totems are kept under control, Jin'Do will fall to concentrated DPS.

Droz from Bleeding Hollow sent us the following update for Jin'do:

If you keep a mortal strike on Jin'do at all times it drastically reduces his healing totems power, so much so that they are effectively worthless. If you keep him MS'ed and have everyone on totems and him there is not much need to focus heavily on the shades, you can DPS him down quickly.

You can search for items that drop from Hexxer using the TenTonHammer Search engine here http://searchcgi.tentonhammer.com/queuer.exe?Query=hexxer&GameType=wow&SourceType=item



Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Email us at [email protected] or [email protected].



To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

Comments

Related Content

Patch 5.4 Profession Changes