New CoV Issue 7 Screenshots

New Issue 7 Screenshots! TenTonHammer bring you a brand-new five spot of screens from the next big thing to hit Paragon City, virtual home of Cryptic Studios' popular City of Heroes & City of Villains MMOs. We introduced the free CoV expansion "Issue 7" last week with sundry screens and a movie from the storyline-heavy "Grandville" and the Pvp-packed zone "Recluse's Victory," now we have some new screens detailing the 300+ missions found in Issue 7. These "Deadly Manifest" missions include new "custom missions," and are designed to take players from level 40 to level 50. In order to survive, every villain must decide whom to trust among the many factions that exist in the Rogue Isles, each hoping to advance their agenda without displeasing Lord Recluse. After spending time on all the islands, one thing each villain reaching a high threat level will begin to discern is a strange pattern of mutations across the region. For example, the Arachnoids found across Grandville are no natural beasts. What are these grotesque creatures and where do they come from?That, and (judging from the screenshot) airport security just isn't what it used to be! Check out the rest of what City of Villains Issue 7 has to offer right here at TenTonHammer!

New Issue 7 Screenshots!

TenTonHammer bring you a brand-new five spot of screens from the next big thing to hit Paragon City, virtual home of Cryptic Studios' popular City of Heroes & City of Villains MMOs. We introduced the free CoV expansion "Issue 7" last week with sundry screens and a movie from the storyline-heavy "Grandville" and the Pvp-packed zone "Recluse's Victory," now we have some new screens detailing the 300+ missions found in Issue 7. These "Deadly Manifest" missions include new "custom missions," and are designed to take players from level 40 to level 50.

In order to survive, every villain must decide whom to trust among the many factions that exist in the Rogue Isles, each hoping to advance their agenda without displeasing Lord Recluse. After spending time on all the islands, one thing each villain reaching a high threat level will begin to discern is a strange pattern of mutations across the region. For example, the Arachnoids found across Grandville are no natural beasts. What are these grotesque creatures and where do they come from?

That, and (judging from the screenshot) airport security just isn't what it used to be! Check out the rest of what City of Villains Issue 7 has to offer right here at TenTonHammer!

About the Author

Last Updated:

Around the Web