After defeating Attumen, head back to where you started and go up the flight of stairs at the other end. After a few pulls that contain either lots of non-elite ghosts, or one or two elite ghosts, you will be facing Moroes and his party at the Banquet Hall. This is assuming you head to your left as you go up the stairway. Moroes requires some planning but altogether he is not very tough for a serious raid group.

Trash Monsters

Ghostly Steward - Elite Monster that must be disarmed if possible. Cannot be crowd controlled, hits hard on the tank and will enrage at 20%. Be careful of his special move that stuns for 3 seconds and hits for ~2000!

Phantom Attendant - Cannot be taunted, is able to heal with his shadow damage. You can shackle these.

Phantom Guest - Non-Elite monsters that come in groups of up to 10. Heals on the Tank are very needed, as is AoE if you have it, seed of corruption and mage arcane explosion are best. Keep your warlocks and mages up after they go in!

Skeletal Waiter - Elite that must be solo-pulled at best. Can be shackled*, casts a spell that may drop your armor down to 0.

Spectral Retainer - Cannot be shackled, uses Mind Control and shadow healing; kill quickly to avoid damage!

Phantom Valet - normal monster, hits very hard, try to solo or dual pull these.

Onward to Moroes and his gang!

Moroes

Quick Facts

Moroes has approximately 378,000 HP yet has 4 undead followers that will need to be controlled before defeating him.

Strategy

As mentioned, Moroes will spawn with a random 4 out of 6 possible monsters imitating real player classes to fight with him. They are as follows:

Baron Rafe Dreuger, who acts like an offensive paladin. Dispels and blesses his group.

Baroness Dorothea Millstipe who acts like a shadow priest. Casts mana burn

Lady Catriona Von'Indi who acts like a holy priest. Heals and dispels.

Lady Keira Berrybuck who acts like a holy paladin. Heals, dispels, and blesses her group.

Lord Crispin Ference who acts like a protection warrior. Tough to kill due to his high hitpoints.

Lord Robin Daris who acts like a mortal strike warrior. Does AoE damage, hits very hard.

Caster types have between 55 and 65k HP, while the warriors have 80k HP

The key to this fight is crowd control, and selective killing of the most dangerous (or annoying) adds for your group. Moroes's adds may be shackled and feared by paladins, as well as ice trapped by hunters. Use your crowd control abilities wisely and kill off the priest(s) if you have them so they do not mana burn or heal their friends. Also, you may use crippling and/or mind-numbing poison on the adds chosen to be killed to help out.

Moroes himself has a few abilities you need to watch out for;

Abilities

Melee: 1600~2500 on tanks

Vanish: Doesn't wipe aggro, lasts 2-3 seconds.

Garrote: Moroes will garrote a random person in the raid after his vanish, doing 1000 HP damage per 3 seconds for 5 minutes, meaning you will need to either remove it via ice block, stoneform, divine shield, or heal through it. Watch for your low HP members and Garrote, this can quickly end an attempt if you're careless!

Blind: He will sometimes blind a random melee person on him. It can be done on a tank. Can be dispelled.

Gouge: Gouges the highest person on threat then goes for the second highest.

Enrage: He will enrage at 30%, obtaining a damage buff.

Be careful to dispel Blind as soon as you see it; should your main tank and offtank get gouged and blinded Moroes will run free and start killing people off!
In addition, if blind isn't being dispelled, the remaining tank may turn his back on Moroes to avoid being gouged while blind wears off.

Once you have successfully crowd controlled Moroes's group and taken him down, it's time to see the loot!

Loot

Edgewalker Longboots
Feet - Plate
250 Armor
+29 Agility
+28 Stamina
Red Socket
Yellow Socket
Socket Bonus: +3 Hit Rating
Durability 60 / 60
Requires Level 70
Equip: Improves hit rating by 13.
Equip: Increases attack power by 44.

Nethershard Girdle
Waist - Cloth
109 Armor
+22 Stamina
+30 Intellect
+22 Spirit
Durability 35 / 35
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 35.

Royal Cloak of Arathi Kings
Back
97 Armor
+26 Strength
+31 Stamina
Requires Level 70
Equip: Improves hit rating by 16.

Shadow-Cloak of Dalaran
Back
97 Armor
+19 Stamina
+18 Intellect
Requires Level 70
Equip: Increases damage and healing done by magical spells and effects by up to 36.

Signet of Unshakable Faith
Off Hand
+19 Stamina
+21 Intellect
+22 Spirit
Requires Level 70
Equip: Increases healing done by spells and effects by up to 37.

Emerald Ripper
Unique
Dagger
Speed 1.80126 - 189 Damage
(87.5 damage per second)
+19 Agility
+18 Stamina
Durability 75 / 75
Requires Level 70
Equip: Increases attack power by 36.

Idol of the Avian Heart
Unique
Idol
Requires Level 70
Equip: Increases the amount healed by Healing Touch by 136.

Formula: Enchant Weapon - Mongoose
Binds when picked up
Requires Enchanting (375)
Use: Learn how to permanently enchant a Melee Weapon to occasionally increase Agility by 120 and attack speed slightly.

Moroes' Lucky Pocket Watch
Unique
Trinket
Requires Level 70
Equip: Increases your dodge rating by 38.
Use: Increases dodge rating by 300 for 10 seconds.

Boots of Valiance
Feet - Plate
997 Armor
+28 Stamina
+28 Intellect
Durability 75 / 75
Requires Level 70
Equip: Improves spell critical strike rating by 25.
Equip: Increases healing done by spells and effects by up to 55.

Brooch of Unquenchable Fury
Neck
+24 Stamina
+21 Intellect
Requires Level 70
Equip: Improves spell hit rating by 15.
Equip: Increases damage and healing done by magical spells and effects by up to 26.

Crimson Girdle of the Indomitable
Waist - Plate
816 Armor
+16 Strength
+36 Stamina
Red Socket
Yellow Socket
Socket Bonus: +3 Parry Rating
Durability 55 / 55
Requires Level 70
Equip: Increases defense rating by 24.
Equip: Increases your shield block rating by 20.

Belt of Gale Force
Waist - Mail
457 Armor
+27 Stamina
+28 Intellect
Durability 50 / 50
Requires Level 70
Equip: Restores 10 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 59.

Once you're done, head back to the Ball Room and get ready to go to the floor above, where the Maiden of Virtue awaits you! Also, up next will be the first quest item you will be needing to obtain from the bedroom quarters if you have the main Karazhan questline.

<< Return to Ten Ton Hammer's Guide to Karazhan


Got different tactics, tips, strategies, questions or comments? Email me at [email protected]! Have your name in the spotlight and help the community get through this content today!

Thanks go to Steve LeBlanc for Skeletal Waiter, Poison on Adds, and Gouge prevention on tank tips!


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Last Updated: Mar 13, 2016

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