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The DDO Economy Examined

Posted Mon, Mar 13, 2006 by Ethec

Turbine creates a stable economy

They say money makes the world go 'round. In most massively-multiplayer online games (MMOGs) it's all too true as our Lyle Vertigo laments. Gold farmers--people who keep repeating a quest or killing certain monsters to collect currency--sell videogame money for actual dollars in real money transactions (RMT). Players with tons of gold from RMT buy all of the good items in the auction, driving up prices. The ridiculous amount of coins in circulation leads to inflation. Inflation? In a game!

Turbine has taken measures to prevent all of this in Dungeons & Dragons Online: Stormreach (DDO):

Distribution of currency between players and NPCs is very simplified in DDO. DDO has no delivery boxes, no auction houses, and no player shops. NPCs will always buy low and sell a lot higher. This helps to reduce currency circulation. Sometimes NPCs will give you currency directly as a quest reward instead of giving you an item.

Read what Lyle has to say about the newest MMO economy at DDO - TenTonHammer.


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