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38 Studios Licenses BigWorld Technology Suite to Develop Copernicus

Posted February 26th, 2008 by Cody Bye

Another studio proves that it truly isn't a small world after all....

For those of you that don't believe a gaming studio owned by a professional athlete can make it, here's yet more proof that the company is serious about making games. With the BigWorld license, 38 Studios will be able to focus on the content in their world rather than creating their own propreitary engine. Technology is a big step in creating a game, and this announcement really proves the point that 38 Studios is serious about making the ultimate MMO gaming experience. Here's the full release:

38 STUDIOS LICENSES BIGWORLD TECHNOLOGY SUITE

BigWorld Technology Suite to Provide Technical Foundation for Upcoming Original MMOG

MAYNARD, MA, February 26, 2007 – 38 Studios (http://www.38studios.com), a pioneering entertainment force delivering a broad spectrum of immersive products, today announced the company has entered into an agreement with BigWorld to license its BigWorld Technology Suite.  The licensed engine will provide 38 Studios with the tools and technologies to support an unparalleled OEE™, (Online Entertainment Experience), for its upcoming massively multiplayer online game.

"BigWorld provides the most proven, robust and technically solid game engine and toolset available, while still allowing us to be flexible and tailor the technology specifically to our game," said Jon Laff, 38 Studios' Chief Technology Officer.

Led by the artistic vision of Todd McFarlane and the enthralling storytelling of R. A. Salvatore, 38 Studios is developing an original IP – a world made up of fantastical elements, settings, characters, creatures, rules, and experiences. The IP will encompass multiple media forms including the online game experience that is currently scheduled for release in late 2010.

"38 Studios is in a unique position in the MMOG market with an exciting project underway," said Gavin Longhurst, Vice President of Business Development at BigWorld. "Our engine and toolset is very flexible, and allows them to use the technology in a very specific way that is ideal for long-term projects such as this. We are thrilled to be working with such a professional and talented group of game developers."

President and CEO of 38 Studios, Brett Close added, "In our current development phase, 38 Studios is focused on prototyping the exceptional quality of our signature Online Entertainment Experience.  This process can only come from tools and technology designed to deliver flexibility, efficiency, performance, and processing power.  By licensing the BigWorld Technology Suite, we are empowered as developers to exceed the expectations of gamers, and ultimately achieve cross-media market penetration based on a completely original IP."