Sanctus Grotto houses some of the most challenging content in Tabula Rasa bringing players up against difficult enemies and even a clever jumping puzzle. Attempting to stop Bane forces from recovering an Eloh Artifact, this instance can take hours to complete and represents the pinnacle of the end game. A lot of work went into designing this unique area and World Builder Tom Potter was at the forefront of it's creation. What was his experience like? He opens up in this Dev Diary and recounts his time working on Sanctus Grotto.
Sanctus Grotto was an instance that was in development for some time before I started working at Destination Games. I joined the Tabula Rasa team late in development, so my job was to take the initial vision to completion. The conceptual foundation was already complete so you'd think that there wouldn't be much left for me to do. But Sanctus Grotto is a perfect example of how even "final" designs are often in a state of flux, and how making a few small changes can quickly multiply into something much larger.