Posted Thu, Feb 28, 2008 by Shayalyn
Sanctus Grotto was an instance that was in development for some time before I started working at Destination Games. I joined the Tabula Rasa team late in development, so my job was to take the initial vision to completion. The conceptual foundation was already complete so you'd think that there wouldn't be much left for me to do. But Sanctus Grotto is a perfect example of how even "final" designs are often in a state of flux, and how making a few small changes can quickly multiply into something much larger.