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Tabula Rasa: Sanctus Grotto Dev Diary

Posted Thu, Feb 28, 2008 by Shayalyn

When Devs Speak, Gamers Listen

Sanctus Grotto houses some of the most challenging content in Tabula Rasa bringing players up against  difficult enemies and even a clever jumping puzzle. Attempting to stop Bane forces from recovering an Eloh Artifact, this instance can take hours to complete and represents the pinnacle of the end game. A lot of work went into designing this unique area and World Builder Tom Potter was at the forefront of it's creation. What was his experience like? He opens up in this Dev Diary and recounts his time working on Sanctus Grotto.

Sanctus Grotto was an instance that was in development for some time before I started working at Destination Games. I joined the Tabula Rasa team late in development, so my job was to take the initial vision to completion. The conceptual foundation was already complete so you'd think that there wouldn't be much left for me to do. But Sanctus Grotto is a perfect example of how even "final" designs are often in a state of flux, and how making a few small changes can quickly multiply into something much larger.

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Richard Garriott is getting his own documentary chronicling his journey into the final frontier.

Release Date, News, Official Announcements
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Richard Garriott talks about his early game works and his disappointment with the 2011 version of Ultima Online.

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A three-judge appeals court panel has upheld Ultima creator Richard "Lord British" Garriott's $32 million judgment against NCsoft dispute.

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Tue, Oct 25, 2011
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Ultima series and Tabula Rasa creator Richard Garriott is selling a piece of his kingdom. Britannia Manor II is now on sale.

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Wed, Oct 19, 2011
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