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"Ways RvR challenges basic MMORPG assumptions"

Updated Sat, Mar 01, 2008 by Ratboy

Interested in RVR? Forum dweller Steev looks into the basic questions and statements that can be made in regards to this PvP system. You can read it on our forums in the post Steev made, but here's a quick snippet:

In most MMORPGs, there is a 'level cap' that players eventually reach that prevents them from growing further. However, this is only a soft limit, and for one reason: gear. You can basically 'level up' by getting gear that raises your stats to a level above other people at the cap. This creates an effective level. Of course, eventually, even the best gear becomes widely available, and the people in charge of the game release better and better gear. This creates an even larger gap between people at the level cap....

You can read the entire forum post here.

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Electronic Arts boss John Riccitiello tenders his resignation following what may be a rough quarter for the publisher.

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Mon, Mar 18, 2013
Martuk
MMO-XMAS_raiderz

The holiday season is in full swing and many MMOs are having special events to celebrate. Grab a tankard of eggnog as Ten Ton Hammer continues to highlight these winter wonderland happenings.

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Thu, Dec 20, 2012
jeffprime
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Warhammer Online’s holiday event makes its return this week with festive events, prizes, and frothy beverages.

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Mon, Dec 10, 2012
Martuk
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Mythic unclutters Warhammer Online’s RvR currencies by unifying them into a new single currency.

News, Official Announcements
Mon, Dec 03, 2012
Martuk

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