BigWorld Announces Mobile Dev Tools
Mobile MMO, that would be MMMO wouldn't it?
Bigworld has announced the launch of BigWorld Mobile, a platform of development tools that allow MMOs to be played on mobile devices. Imagine, a 40 person raid, lots of text communication, and all on your 2"X2" screen!
"FOR IMMEDIATE RELEASE
March 24th, 2006
BigWorld Announces Mobile MMO Technology
(San José, CALIFORNIA) – BigWorld, the leading provider of Massively Multiplayer Online Game (MMOG) platform, today launched ‘BigWorld Mobile’, providing developers the tools required to bring MMOs and persistent casual games to mobile devices (handheld gaming devices and cellphones).
The BigWorld Technology Suite is an integrated set of tools, software and systems that provides all of the underlying technology and content development tools required to produce an MMOG or persistent casual game. BigWorld Mobile is the latest integrated module that enables wireless connectivity to BigWorld powered games. BigWorld Mobile is available as: an adjunct to the BigWorld Technology Suite, a standalone mobile MMO or a persistent casual game platform.
“Developers are looking to offer a more connected experience to Gamers”, noted CEO John De Margheriti, “BigWorld Mobile offers the flexibility of direct communication between players, including direct interaction in established online MMOs, and even the development of a mobile only MMO or multiplayer casual game. I look forward to seeing how developers apply this technology to new and innovative game spaces”.
“Persistent worlds have been well received,” said Robert Spencer, Strategic Business Manager of BigWorld, “We are now taking this to the next level with pervasive availability of online games. Gamers are now able to participate in their favorite IP, anywhere they have a wireless or mobile connection”.
BigWorld Technology Suite provides operators and studios with a lower total time-to-build and cost of ownership through several innovations. The BigWorld Server architecture allows operators to run several games on a single server cluster, dramatically reducing the cost of running the game, while the enhanced Content Creation Pipeline reduces the time and cost of building and filling out the complex worlds required in next-generation games. "