Posted July 15th, 2007 by Brokain
Official Information from EA Mythic
All players begin WAR as part of an army, but they are not your everyday, rank-and-file grunts. No, each player is part of an elite fighting force that will play a significant role in their race’s ongoing war efforts.
Here is a list of armies in WAR thus far...
“The High King decreed the founding of a new regiment, which he called the Oathbearers. Such was the importance of their task, any Dwarf wishing to join the Oathbearers would be required to swear an oath to the High King himself.”News of the fall of Karak Eight Peaks dealt a grievous blow to the pride of the Dwarfs. Thorgrim Grudgebearer, High King of the Dwarfs, faced not only a large enemy army preparing to march on his capital, but also a crisis of morale. Being a wise Dwarf, he knew that in order to withstand the coming attack, his subjects would need the proper motivation.
“Grumlok has summoned all the tribes of the Old World to join his great Waaagh!, but it is the Bloody Sun Boyz who will command the most respect and fear among their green kin.”The Bloody Sun Boyz tribe is one among hundreds of greenskin tribes that populate the Badlands. Led by a huge Black Orc named Grumlok and his most powerful Goblin Shaman, Gazbag, the tribe quickly conquers its rivals and begins to grow in size. The story might have ended there if not for Malekith the Witch King.
As part of his plot to conquer Ulthuan, Malekith must manipulate the Empire into asking the High Elves for aid. To ensure that this happens, the Witch King devises a plot to embroil the Dwarfs in a war with their ancient adversaries, the Orcs and Goblins, ensuring that they cannot come to the Empire's defense in its hour of need. Without help from the Dwarfs, the Emperor will have no choice but to turn to the Phoenix King of Ulthuan for help, and when the armies of the High Elves sail for the Old World, their island home will be ripe for invasion.
Malekith dispatches hunters to the Badlands with the task of capturing the most powerful Orc Warboss that they can find and bringing him back to Naggaroth. They return with Grumlok and Gazbag, to whom Malekith gives amulets that increase their powers tenfold. When the Orc and Goblin return to their tribe, they lead a campaign to conquer their neighbors and amass a great horde. Compelled by the power of their amulets, Grumlok and Gazbag march to Karak Eight Peaks and obliterate the Dwarf garrison there, taking over the fortress.
Grumlok has summoned all the tribes of the Old World to join his great Waaagh!, but it is the Bloody Sun Boyz who will command the most respect and fear among their green kin. Grumlok expects his lads to keep the other Orcs and Goblins in line, and when the time comes to break down the great gates of Karaz-a-Karak and rampage through the streets of the Dwarf capital city, it is the Boyz who will lead the charge.
“The regiment will serve as a proud example of the glory of the Empire and its ruler, meting out swift justice to those who would betray their countrymen or abandon their duties in these desperate and dangerous times.”
In the Age of Reckoning, the Empire is ravaged by a strange and terrible plague that transforms its victims into savage murderers. Soon after the appearance of this vile disease, a great Chaos warhost assaults the weakened Empire from the north, crushing what little resistance remains in the plague-wracked villages of Nordland.
In the face of these dangers, many of the Empire's citizens have given in to fear and panic. Some have abandoned their homes to settle elsewhere, believing the battle to be a lost cause. Others have embraced the powers of darkness, thinking it best to side with foes that cannot possibly be defeated by force of arms. Too few have found the courage to stand and fight, and even with the help of the Dwarfs and High Elves, the greatest nation of men in the Old World is perilously close to destruction.
Seeking a solution to the many difficulties arrayed before him, the Emperor summons forth the Grand Theogonist of the Cult of Sigmar, the Supreme Patriarch of the Colleges of Magic, and the Grand Master of the Reiksguard. Together with these advisors, Karl Franz devises the Order of the Griffon, a military force made up of highly skilled soldiers, Wizards and devotees of Sigmar's cult who will be charged with facing the gravest threats from within and without.
Receiving their orders directly from the Emperor, the leaders of this new regiment will act as an extension of his will and authority, free to take any action necessary to protect the Empire from threats of any kind. Also, the regiment will serve as a proud example of the glory of the Empire and its ruler, meting out swift justice to those who would betray their countrymen or abandon their duties in these desperate and dangerous times.
“To be a member of the Raven Host is to commune with the essence of Tzeentch itself. Those who accept the gifts of The Changer of Ways are blessed with unimaginable power, and are forever changed.”
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