Updated Fri, Jul 01, 2011 by Xerin
Once minions of the Lich King, Death Knights are now free from his command, but still rely on dark powers unusable by other classes for their attacks. Engaging their enemies in melee combat, and hardening their swings with dark magics, Death Knights are a formidable force. Death Knights draw their power from various runes that are imbued into their weapons. From these runes the Death Knight can choose to heal themselves with blood runes, increase their damage and spell attacks with frost ruins, or summon forth various minions and diseases with unholy runes. Death Knights are truly a class for those players with a dark side.
Deeply in tune with nature, able to harness the vast powers provided by the world around them druids can unleash this power against their enemies or choose to use it to heal their allies. Druids are one of the most versatile classes in the game, able to fulfill nearly every role in game (healing, tanking, and damage dealing) thanks in part to their master shapeshifting skills which allow them to take the form of a variety of beasts including, a bear, a cat, a crow, a sea lion, and even a tree in special situations. Druids are able to wear cloth and leather armor and are great for players who do not want to be trapped into one specific role.
The ultimate ranged class, Hunters use guns, bows, and crossbows to attack enemies from afar. Hunters also get a pet companion that they are able to control and use in combat as added DPS, or their own personal tank. Hunters can also make use of their deadly traps to burn, freeze, or disable enemies before they know what has hit them. While Hunters are excellent in groups, they also excel in solo situations able to level and complete quests (even difficult ones) with ease thanks to their large array of skills, high damage output, and loyal pets.
The Mage is spell casting class, and will appeal to players who wish to do magical damage from afar. Although they are able to deal large amounts of damage, Mages have incredibly low survivability and are very vulnerable to close-range attacks, however, they have a large arsenal of spells that can contain an enemy and a teleport spell that will quickly take them away in a pinch. Mages are also able to deal damage to multiple targets at once by calling down ice storms or even columns of flame.
Much like the aforementioned Druid, Paladins are a hybrid class able to fill the roles of tank, DPS, or healer. Unlike the Druid however, while doing damage Paladins are limited to mostly melee combat with only a few ranged spells at their disposal. Holy warriors, Paladins call upon the power of the light to aid them in all their endevours. Relying on heavy armor and shields to protect them Paladins are exceptionally useful in groups, not only are they more difficult to kill than say a cloth wearer, but they also bring a variety of auras, seals, and blessings that benefit all.
Fully devoted to the spiritual realm, Priests are masters of the healing arts, keeping their companions alive and kicking even when doom seems evident. Don’t be fooled by the Priest’s giving demeanor though, these divine energies can also be turned against foes as well. Priests can also tap into the darker side of the spiritual realm, delivering massive amounts of immediate damage or dishing out pains that will cause enemies to be hurting long after. Be warned though, that while Priests are adept at both healing and DPS, they can take little actual damage themselves, although they do have several awesome abilities to mitigate incoming damage that can prolong their lives.
Cloaked in mystery the Rogue is a melee DPS class that lurks deep in the shadows using their Stealth ability, waiting for the perfect moment to attack. Usually preferring to approach their enemies from behind the Rogue can do huge amounts of damage by planning and combining melee attacks that build up combo points that can be spent for devastating finishing blows. If that wasn’t enough they add even more potency to their attack by applying various toxins to their weapons to ensure a quick death to all foes.
One with the elements of the world, Shamans commune with these sometimes violent spirit’s the Shaman is able to summon various totems representing each of the elements (earth, fire, water, and air) to either support their allies or to help destroy their foes. The Shaman is a hybrid class, much like the Druid and Paladin, able to do damage as well as heal. While some may consider Shaman a bit more difficult to play than other classes, as the Shaman gains experience they will find themselves a welcome addition to any group.
Warlocks aim for dominance and their method of doing this is to reaching deep into the realm of dark magics. Often feared, Warlocks excel at dealing damage slowly over time, ensuring a painful death. Warlocks are able to drain enemy souls to empower their own spells and summon powerful minions to their aid such as imps, succubi, voidwalkers, and even the fearsome felhunter. The Warlock is the perfect fit for a caster with more than a little love of the dark side of Azeroth.
Masters of battle, Warriors can be either found in the role of tank, strategically holding enemies in place and withstanding their blows while their allies take them down, or they can provide excellent melee DPS, unleashing their rage with a large variety of weapons. While Warriors use their rage to fuel their attacks they must carefully monitor it to be as effective as possible while in battle. Using a variety of stances, a Warrior of any spec can easily adjust their focus, dealing more damage, increasing their defense, or finding a balance between the two. Warriors are ideal for players who like to take charge and engage in battle head on.
We at Ten Ton Hammer wish you the best of luck in picking your future class! Please feel free to share any tips or stories you may have about picking the perfect class in the comment section below!