A License to Drive the
Unreal Engine 3




In general, a development company should do everything in their power
to ensure that their game is not only an excellent journey into an
online realm, but that it also doesn't take so much time that it
affects fan reaction and the title's budget. So the latest announcement
from 38 Studios concerning the licensing of the Unreal Engine 3 should
come as no surprise to those individuals that have been closely
following the company. To learn more about this latest development, Ten
Ton Hammer's Cody "Micajah" Bye sat down with 38 Studios' president,
Brett Close, to see what Close had to say on the latest licensing
acquisition.


Concerning BigWorld and the Unreal Engine, Brett said
that using the
two engines in tandem gives them an assortment of options. "It gives us
tremendous choices on both how we move forward on the tool side and the
prototyping and iteration side," he said, "as well as eliminating any
questions on the back end server stability and robustness side."


Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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