Other MMO Coverage


AoC Op/Ed: A Future So Bright - MMOG Times Are A-changin'

Updated Mon, Mar 10, 2008 by Shayalyn

Future So Bright...Ya Gotta Wear Shades

Stagnation is a term often associated with the videogame industry. Like movies, when a trend is caught onto, it often gets used time and again until no one ever wants to see another rehash of what started said trend ever again. It is in this way that art finds new means to express itself. The same can be said about the MMOG. For all that we love these games, there's always room for improvement. The number one item on the list? Combat.

We pull our targets sheepishly away from their blissfully ignorant comrades, whittle away at their HP with abilities triggered by the mere press of button, and then venture onto the next fiendish foe that, until we enter a certain invisible radius, is blissfully unaware of us.  This is the way of the sword (or blaster) in just about every MMORPG to date. It works well enough, but some developers and fans alike see the need to shake things up, and that's just what we are witnessing with the batch of games on the horizon and a few that have already broken ground. The tried and true combat mechanics are being tested, reshaped, and reinvigorated by new takes on the fundamental interaction players have with a virtual world.

The high-fantasy setting isn't the only thing that would make Game of Thrones a fantastic story-based MMO.
Wed, May 14, 2014

Age of Conan’s Twelve Portents event continues this week with the arrival of Serpent Man Oldblood.

News, Official Announcements
Thu, Mar 06, 2014

Game Director Joel Bylos drops a new update on Age of Conan’s tradeskill revamp, exploits, and upcoming content.

News, Official Announcements
Mon, Mar 03, 2014

The ProSiebenSat.1 Group expands its reach into the gaming industry with the acquisition of publisher Aeria Games' EU branch.

Press Release, News, Official Announcements
Thu, Feb 27, 2014

News from around the 'Net