AoC Op/Ed: A Future So Bright - MMOG Times Are A-changin'

Future So Bright...Ya Gotta Wear Shades
Future So Bright...Ya Gotta Wear Shades

Stagnation is a term often associated with the videogame industry. Like movies, when a trend is caught onto, it often gets used time and again until no one ever wants to see another rehash of what started said trend ever again. It is in this way that art finds new means to express itself. The same can be said about the MMOG. For all that we love these games, there's always room for improvement. The number one item on the list? Combat.

We pull our targets sheepishly away from their blissfully ignorant comrades, whittle away at their HP with abilities triggered by the mere press of button, and then venture onto the next fiendish foe that, until we enter a certain invisible radius, is blissfully unaware of us.  This is the way of the sword (or blaster) in just about every MMORPG to date. It works well enough, but some developers and fans alike see the need to shake things up, and that's just what we are witnessing with the batch of games on the horizon and a few that have already broken ground. The tried and true combat mechanics are being tested, reshaped, and reinvigorated by new takes on the fundamental interaction players have with a virtual world.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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