Posted March 10th, 2008 by Shayalyn
We pull our targets sheepishly away from their blissfully ignorant comrades, whittle away at their HP with abilities triggered by the mere press of button, and then venture onto the next fiendish foe that, until we enter a certain invisible radius, is blissfully unaware of us. This is the way of the sword (or blaster) in just about every MMORPG to date. It works well enough, but some developers and fans alike see the need to shake things up, and that's just what we are witnessing with the batch of games on the horizon and a few that have already broken ground. The tried and true combat mechanics are being tested, reshaped, and reinvigorated by new takes on the fundamental interaction players have with a virtual world.
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