Posted Mon, Apr 10, 2006 by Ethec
Pacesetting in Guild Wars
Guild Wars contributing writer Tap joins us again with this week's Common Content article. How well is Guild Wars paced? How well does it hold up to the dominant MMORPG on the current market, World of Warcraft?
Guild Wars has a nice linear approach to missions, yet allows enough dynamic game play in questing and other repeatable quests (Fissure of Woe and Underworld to be specific) to keep things fresh and exciting for players. Even while playing PvP exclusively since August ’05, I still feel the draw to get Fissure of Woe armor on my remaining PvE characters.
Read more in Tap's editorial, "Pacing Yourself" at GuildWars - TenTonhammer.