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Warhammer Online: State of the Game with Josh Drescher and Paul Barnett

Posted March 27th, 2008 by Shayalyn

Great Games Take Effort...and Occasional Delays

While there was a little disappointment with the announcement of Warhammer Online's delay many are still happy about where the game is in development. Ten Ton Hammer's Garrett Fuller returns from EA Mythic headquarters in Virginia and recounts what Design Manager Paul Barnett and Associate Producer Josh Drescher had to say about the beta. Discussions of targeted beta models, easter eggs, and more are just a click away!

The game is currently still in closed beta for those lucky enough to be playing. The team continues to work on balancing and polishing all aspects of the game. Both Josh and Paul were quick to say that just because something looks wonderful on paper, you never know what players will do with the idea when implemented. It is this philosophy that is now driving Warhammer Online. The team is taking beta feedback very seriously and continues to listen to players. One of the examples of this is the changes the team made to Realm vs Realm. They have implemented more open world RvR and put keep sieges into the game. Do not worry we'll have a whole article on it as our coverage continues.


Warhammer Online: Age of Reckoning Details

    Windows
  • Developer: EA Mythic
  • Genre: Dark Fantasy / Horror
  • Status: Closed Beta
  • Official Website
  • Official Forums
  • Retail Price: Unannounced
  • Monthly Fee: Unannounced
  • Release Date: Q3 2008

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