Posted Mon, Mar 31, 2008 by Boomjack
Loading... PvPing all over your shoe!
First, the Ten Ton Pulse, your finger on the beating heart of the MMOG industry.
How many of you have wondered what it would be like to work in the MMOG industry? As one of, well, probably one MMOG networks that isn't built on the backs of volunteers we can give you that opportunity.
"The ideal candidates will have a general interest in the massively multiplayer framework but aren't caught up in any present or future MMORPG, can write up links fast and very well (no typos, know when to seek out peer editing but can generally post on their own), have a good, non-saccharine, non-sardonic sense of humor that shines through in their writing, have an innate sense of what's genuinely interesting and what's PR fluff from developers, and most of all have the drive and availability to post things as they pop when they're "on the clock." Some weekend availability required.
Interested applicants can send their resume to Jeff Woleslagle"
I'm off to the land that modesty, inhibitions and power savings forgot for a TenTonHammer.com meeting of the minds. Las Vegas is the venue and the plan is to set the good ship Ten Ton Hammer on a course for the rest of the year. Loading.. may be sporadic, but I'll do my best to get you something every morning, or because of the three hour time change by noon.
Player versus Player combat (PvP) has been talked about more lately than some war that is apparently going on in the Middle-East. Player versus player gaming was a predominantly Asian phenomena with regards to MMOGs until World of Warcraft took Western standards out behind the shed and kicked them until purple spaulders came out. Every remotely successful MMOG since has tried to implement some form of PvP combat. To be fair, Ultima Online, the original high profile MMOG had PvP that was harsh and wide open. It is this writer's humble opinion that it was the way in which PvP was implemented that drove many potential customers away from UO. Getting killed over and over without being able to enjoy what the game had to offer was a turn off.
The big dogs pulling the 2008 release sled are both promising unique PvP experiences. We're all special, that's what makes us unique, or so the saying goes. Age of Conan and Warhammer Online both put great emphasis on their PvP combat, pointing out that it will be unlike that found in World of Warcraft. Crowds are forming behind the caution tape watching for the chalk outline of WoW, but they are going to have to hunker down for a while. It will be a lot like those lines that form to buy AAA games that go on sale at midnight. We'd all stand in that line if we were guaranteed not to see anyone that we knew.
Make no mistake, World of Warcraft does not make the act of PvP very enjoyable. WoW is a gear-centric game and though the PvP system is simple enough to learn that almost anyone can participate, it has serious flaws. Arenas, Warsong Gulch, Arathi Basin, Eye of the Storm and Alterac Valley are more a comparison of which player has acquired better gear than a test of skill. Sure, there are skilled players and they rise above some of the differences in gear, but for the most part the winners and losers are determined not by how skilled they are, but by how much time they have spent in the PvP venues accumulating points to spend on epic equipment. Imagine if a sport like tennis was setup like this. The more you played, the smaller your side of the court became and the harder it would be for another player to best you.
PvPing all over your shoe, chatting with LotRO's Jeffrey Steefel and WAR's Mark Jacob's, seals fighting back, people smoking cell phones and more, today in Loading...