Mediocromancy: The Magic of Publishing on a Timeline
Has there ever been an MMO that launched bug-free? Nope, and there probably never will be. Dungeons & Dragons Online is no exception. In this week's Friday Editorial (FriEd), Darkgolem contends that the rush to release a game produces sub par results, and that a lack of communication from developers compounds the frustrations.
The reason games get pushed into the marketplace before theyre finished is simple enough--they dont make money for their developers and publishers while theyre in production. It takes sales and subscription fees to sustain a game in the long term, so theres always pressure to get the product into the hands of the paying public, whether that game is ready or not.
Read this week's FriEd on DDO - TenTonHammer and see if you agree!
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