Posted Fri, Apr 14, 2006 by Ethec
Mediocromancy: The Magic of Publishing on a Timeline
Has there ever been an MMO that launched bug-free? Nope, and there probably never will be. Dungeons & Dragons Online is no exception. In this week's Friday Editorial (FriEd), Darkgolem contends that the rush to release a game produces sub par results, and that a lack of communication from developers compounds the frustrations.
The reason games get pushed into the marketplace before they’re finished is simple enough--they don’t make money for their developers and publishers while they’re in production. It takes sales and subscription fees to sustain a game in the long term, so there’s always pressure to get the product into the hands of the paying public, whether that game is ready or not.