Editorial - Growing Pains

Posted Tue, Apr 08, 2008 by Messiah

Growing into a Raiding Guild

This week's editorial is going to be a little different than my normal rant about an ongoing World of Warcraft issue or problem, I want to talk about the growing pains a guild goes through when it attempts to become a raiding guild. Iā€™m not talking about a conversion to a serious hard core raiding guild, where raiding is all they do, but a conversion to a guild that has a team of raiders working on 25 man content.

Defined Groups and Times ā€“ Having defined groups, works well to get groups up and running. When you are struggling through learning new content, it is imperative to have a set group so that you can pick up where you left off the week before and not have to relearn everything. It also allows players to get to know one another and form friendships, which is what the game should be all about.

Check out the whole Editorial - Growing Pains: Growing into a Raiding Guild, and then have your say in our forums.

Five classes that would be excellent additions to World of Warcraft.
Fri, Jun 20, 2014
Five things players should expect during the Alpha test of Warlords of Draenor.
Fri, Jun 13, 2014

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Mon, Jun 09, 2014
A basic guide to Garrisons in Warlords of Draenor.
Basics, Features, Guides
Fri, Jun 06, 2014

News from around the 'Net