Why would you solo in an MMORPG?

At Vanguard - TenTonHammer, Merriandra asks the question -"When there are so many options for meeting and interacting with others in so many different games, why would anyone choose to solo?".

I sometimes wonder if the type of player who doesn’t like to rely on others is really suited for the kinds of online games that are being developed and succeeding in the MMO marketplace. Has the term MMORPG lost its significance for these individuals? Those who craft, or play alternate characters, or run a solo mission ever now and then are still part of a larger culture that depends on teamwork and cooperation. It takes more than one person to make a guild into more than a titular organization, and it takes more than one crafter to establish a successful, player-driven market.

Find out more in her Vanguard - TenTonHammer editorial: Solo Does Not Spell Alone.


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Last Updated: Mar 29, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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