Posted Tue, Apr 15, 2008 by Ethec
The Agency HQ gathers intel from SOE's Hal Milton
If you're looking for a good, ground-level introduction to SOE's sleek and sexy spy shoot 'em up MMORPG in development, The Agency, look no further than part 1 of this Intel report Q&A with Lead Designer Hal Milton.
We decided to go really thin on visible attributes. So currently there aren’t really attributes the player has to be worried about up front. The attributes that we have are nested on the things you gain as you advance; generate reputation, influence, your alignment, outfits, weapons, gadgets, etc. This reveals complexity naturally over time, rather than drowning players in it up front. So, up front, players are not going to need to worry about strength versus intelligence, etc.
Read on at The Agency HQ.