Posted Fri, Apr 25, 2008 by Taea
Players Only has posted a great video report on the current state of social networking in online games. Personalities from nearly every gaming house, including NCsoft's Chris Chung, add their comments. Footage from Richard Garriott's Tabula Rasa can be spotted as well.
We discover why massively multiplayer online (MMO) titles - persistent virtual worlds designed for thousands to simultaneously interact with and enjoy - and social networks are exploding in popularity. Also explored: Online culture, ways games can help build personal relationships and just what it takes to create the Internet's most popular 3D worlds.