Welcome Guest:

MMO Coverage

Select an MMO...

Most Popular

Recently Popular

Even More MMOs...

Close this window

A Day In The Life of an Age of Conan AI Designer

Posted April 28th, 2008 by Shayalyn

Hey, Joe! Whaddaya Know?

Joe "Adus" Hegarty writes about his day-to-day life in Funcom offices, as an Artificial Intelligence Designer for Age of Conan. He tells us what his job entails, and gives us an in-depth look into the robust AI system designed for the game.

One of the most interesting things I have personally worked on is the children in Old Tarantia. They run about playing during the day (as children do), but once nightfall is reached, their parents will come out the collect them. The obvious "just 10 more minutes"-type argument ensues before they finally admit defeat and actually go inside. They will then remain inside until the following morning. The system we use for this is based on the actual day/night cycles we have in nearly all areas of the game.

Join Now!
  • patm1975,
  • MissMacLeod,
  • Fresten,
  • Azailfortis,
  • and ericjohn19
recently became Premium Members and get first access to beta keys, contests, exclusive interviews and video, and can turn off ads. Why not join them?

Age of Conan: Hyborian Adventures Details

    Windows
  • Developer: Funcom
  • Genre: Fantasy
  • Status: Published
  • Official Website
  • Official Forums
  • Monthly Fee: P2P 14.99/mo
  • Release Date: May 20, 2008
  • ESRB Rating: M (Mature)

More on Ten Ton Hammer