Hey, Joe! Whaddaya Know?



Joe "Adus" Hegarty writes about his day-to-day life in Funcom offices,
as an Artificial Intelligence Designer for Age of Conan. He tells us
what his job entails, and gives us an in-depth look into the robust AI
system designed for the game.


One of the most interesting things I have personally
worked on is the
children in Old Tarantia. They run about playing during the day (as
children do), but once nightfall is reached, their parents will come
out the collect them. The obvious "just 10 more minutes"-type argument
ensues before they finally admit defeat and actually go inside. They
will then remain inside until the following morning. The system we use
for this is based on the actual day/night cycles we have in nearly all
areas of the game.



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Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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