DDO Bard Spell Guide Available

Ralsu can make guides, but don't let him sing! Anybody can make a bard. You want your Dungeons & Dragons Online: Stormreach (DDO) bard to be the best, most efficient bard on the server. To get there, you'll need to have the most useful spells. Read Ralsu's notes for each of the Level 1 bard spells to learn how to pick the right ones with your limited choices:Charm Person Cool down (seconds): 6 Casting Time: Medium School: Enchantment Range: Long Components: somatic, verbal Duration: Special (save every 3d6 + 12 seconds) Target: foe Save: Will to avoid Official Description “Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds.” Notes: This spell causes your opponent to fight for you in combat. It has the very annoying drawback of preventing completion of events that require you to kill your charmed foe, such as doors that won’t open until all your opponents are killed, etc. Your foe receives a save when you first cast charm, and every 15 - 30 seconds afterward until he succeeds. Until then, your enemy will fight for you. This spell will only affect humanoids. If you are looking to add damage to the party, this spell can get it done. First you have to find a humanoid and charm it before your party goes nuts and kills it. If the charm breaks at an inconvenient moment, you could be in big trouble. Read Untrained Melody I at DDO - TenTonHammer to learn how to build a better bard in DDO!

Ralsu can make guides, but don't let him sing!

Anybody can make a bard. You want your Dungeons & Dragons Online: Stormreach (DDO) bard to be the best, most efficient bard on the server. To get there, you'll need to have the most useful spells. Read Ralsu's notes for each of the Level 1 bard spells to learn how to pick the right ones with your limited choices:

Charm Person
Cool down (seconds): 6
Casting Time: Medium
School: Enchantment
Range: Long
Components: somatic, verbal
Duration: Special (save every 3d6 + 12 seconds)
Target: foe
Save: Will to avoid

Official Description “Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional saving throw every 3d6+12 seconds.”

Notes: This spell causes your opponent to fight for you in combat. It has the very annoying drawback of preventing completion of events that require you to kill your charmed foe, such as doors that wonÂ’t open until all your opponents are killed, etc. Your foe receives a save when you first cast charm, and every 15 - 30 seconds afterward until he succeeds. Until then, your enemy will fight for you. This spell will only affect humanoids. If you are looking to add damage to the party, this spell can get it done. First you have to find a humanoid and charm it before your party goes nuts and kills it. If the charm breaks at an inconvenient moment, you could be in big trouble.

Read Untrained Melody I at DDO - TenTonHammer to learn how to build a better bard in DDO!

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