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A Growing Storm

Updated Mon, May 19, 2008 by B. de la Durantaye

THE AWAKENING I

I. Trainer of Healers
II. Agent of the King
III. Gaining Trust
IV. The Blood Root
V. Ninus the Priest
VI. The Poisoned
VII. Standing Tall

LETTER TO THE KING

I. The Stygian Refugee
II. The Plague from the Past
III. Without Mercy
IV. The Truth Revealed
V. A Letter to the King

THE AWAKENING II

A Growing Storm
"The townsfolk are safe. I should go and tell Belesa that all is well again."
Click to Expand

Belesa tells you Strom is angry


Talk to Belesa

Head back out of the sewers. You shouldn't have too hard a time as most Red Hands should be dead by now.

Once back outside, run over to the Thirsty Dog Inn, and back downstairs to Belesa.

She'll tell you that you are a hero, but it's going to get Strom right riled up. She'll reward you with some headgear and a weapon, and tell you to speak to Nadini.


The Fleeing :Previous | Next: Visions >

Rewards:

Aspirant's Cap
Item Type Light Armor
Requirement Level 10
Wear Location Head
Item Limitations Not Tradable
Modifications +1 Wisdom
+4 Casting Concentration
+1 Defense Rating
+0.4 Defense Rating Proficiency
+1 Knockback resistance

AND A CHOICE OF:
Aspirant's Spear Aspirant's Mallet Aspirant's Hammer
Item Type Polearm Item Type One-Handed Blunt Item Type Two-Handed Blunt
Requirement Level 10 Requirement Level 10 Requirement Level 10
Wear Location Main Hand Wear Location Main Hand
Off Hand
Wear Location Main Hand
Damage/second 31.4 Damage/second 27.5 Damage/second 31.4
Speed Normal Speed Normal Speed Normal
Damage Range 25-45 (1.10s) Damage Range 34 - 46 (1.46s) Damage Range 33 - 44 (1.21s)
Item Limitations Not Tradable Item Limitations Not Tradable Item Limitations Not Tradable
Modifications +1 Wisdom
+0.6 Piercing Damage

Modifications +0.8 Wisdom
+52 Magic damage modifier
Modifications +1 Wisdom
+0.6 Crushing Damage




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