Shaiya Online: An Interview with Producer Joshua Sell

Those Korean MMOG Developers are Indeed Prolific!
Those Korean MMOG Developers are Indeed Prolific!

Compared to our Korean counterparts, the MMOG market in North America is fairly stagnant. With only a few MMOGs released a year, we don't receive the awe-inspiring number of products that the Koreans get to try out every 12 months. That's been changing, however, as more and more publishers are bringing Korean MMOGs to North America, and the latest of those products is Shaiya Online. To learn more about the product, Ten Ton Hammer's Cody "Micajah" Bye asked a number of questions to Joshua Sell, Shaiya's North American producer, who answered with a eagerness only displayed by those developers who love their game. Take a look - you won't be disappointed!

Ten Ton Hammer: On the official website for Shaiya, it's mentioned that there are Easy, Normal, Hard, and Ultimate mode characters in the game. What's the difference between the four difficulty settings? How does it affect the gameplay?

Joshua: Excellent question! This is one of the big mechanics of the game that differentiate Shaiya from all other MMOGs. The different modes provide a unique experience within the world of Shaiya. Each difficulty increase provides more stats, new special skills, and access to better quality equipment at the cost of slower leveling.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
Last Updated:

Around the Web