MMO Coverage


Interview With Richard Garriott

Posted Thu, May 29, 2008 by Taea

No Time for a "Real Job"

It's no secret that Richard Garriott, creator of Tabula Rasa, has a fascination with space. Growing up with an astronaut father, and astronaut neighbors just outside NASA in Texas, Garriott has it in his blood. In an interview with The Independent, Richard Garriott talks about how he got from a small Texas town to training in Russia, with a stop to design a few games in between.

Right after I left high school, the last game I had written there was good enough for the owner of a local computer store to sell it. One of my discs found its way to a national distributor and this game sold 30,000 copies, earning me $150,000 (£76,000). I produced three games in total for other publishers, until my brother said: "Why don't we form a company?"


Years have passed since the cancellation of Tabula Rasa, but some fans still want the game back.

Thu, Jun 06, 2013

Richard Garriott explains what happened with Tabula Rasa and why it failed after such a short time.

Interviews, News
Tue, Dec 13, 2011

Richard Garriott is getting his own documentary chronicling his journey into the final frontier.

Release Date, News, Official Announcements
Tue, Nov 22, 2011

Richard Garriott talks about his early game works and his disappointment with the 2011 version of Ultima Online.

Thu, Nov 10, 2011

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