Interview With Richard Garriott

No Time for a "Real Job"

No Time for a "Real Job"


It's no secret that Richard Garriott, creator of Tabula Rasa, has a fascination with space. Growing up with an astronaut father, and astronaut neighbors just outside NASA in Texas, Garriott has it in his blood. In an interview with The Independent, Richard Garriott talks about how he got from a small Texas town to training in Russia, with a stop to design a few games in between.

Right after I left high school, the last game I had written there was good enough for the owner of a local computer store to sell it. One of my discs found its way to a national distributor and this game sold 30,000 copies, earning me $150,000 (£76,000). I produced three games in total for other publishers, until my brother said: "Why don't we form a company?"

About the Author

Last Updated:

Around the Web