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Dusktreaders - The Rise of the Lycans

Posted Mon, May 22, 2006 by Awenyddion

I am now going to admit to you something that I've never admitted to anyone in my life. . . I don't read lore. It's not something that attracts me. With that said, I have read Dusktreader's Lycan Lore. I was spellbound through the entire piece.

The army cut large swaths through the forest as they advanced, and built siege weapons from the trees. Large bonfires burned through the nights. Alcoa’s walls were too high and its city too well protected to directly attack it, so the invading army took camp outside of its gates. Controlling the fertile lands beyond the city, they hoped to starve them into submission. While the months passed, the men of Isathule foraged the wilderness clean for many miles.

Pauh appeared to the tribal leader Trigould and told him of the ruin the army wrought on the land. True to his word, Trigould gathered his hunters and their large grey wolves to prepare to defend the land.

As Trigould and his clansmen approached the encampment, they saw the army of Isathule outnumbered the hunters of Cohanna nearly ten to one. Trigould knew their chances of victory were slim, and even with the goddess behind them he feared the loss of his tribe.

If you're looking for a good story you have to read the rest.

More Dusktreaders News.


Innovative new system for item rewards

Dusktreaders has released information on thier innovative item reward system that reportedly will not penalize players based on if they choose to group or solo mainly.

Treasure rewards will now be based on the effort players exert.

For example, if a solo player beats a monster that is very hard for her, she will receive the same quality of gear reward as three players who beat a monster that is very hard for them. Both the solo player and the group player worked hard, and they both deserve a reward that shows it.

Read the rest of this announcement and then head over to the forums here at Ten Ton Hammer and let us know what you think. Do you think that this system will be successful?

News
Tue, Jul 25, 2006
LadySirse

Erik Hyrkas made an appearance on the Virgin Worlds podcast. You can listen to Erik right here.

More Dusktreaders news.

News
Fri, Jun 02, 2006
Awenyddion

I am now going to admit to you something that I've never admitted to anyone in my life. . . I don't read lore. It's not something that attracts me. With that said, I have read Dusktreader's Lycan Lore. I was spellbound through the entire piece.

The army cut large swaths through the forest as they advanced, and built siege weapons from the trees. Large bonfires burned through the nights. Alcoa’s walls were too high and its city too well protected to directly attack it, so the invading army took camp outside of its gates. Controlling the fertile lands beyond the city, they hoped to starve them into submission. While the months passed, the men of Isathule foraged the wilderness clean for many miles.

Pauh appeared to the tribal leader Trigould and told him of the ruin the army wrought on the land. True to his word, Trigould gathered his hunters and their large grey wolves to prepare to defend the land.

As Trigould and his clansmen approached the encampment, they saw the army of Isathule outnumbered the hunters of Cohanna nearly ten to one. Trigould knew their chances of victory were slim, and even with the goddess behind them he feared the loss of his tribe.

If you're looking for a good story you have to read the rest.

More Dusktreaders News.

News
Mon, May 22, 2006
Awenyddion

I promised and so I deliver. Erik was kind enough to explain the reasoning behind re-naming clerics to paladins. Here it is.

We had no intentions of muddying the waters with that name change. We felt 'cleric' was just too passive of a name for our holy warriors. Simply put, it just didn't fit well with the lore. Of course, if we were trying to be historically accurate (which is not our aim), Paladins in the real world would have been gone about 300 or 400 years previous to guns. Still, we felt it was the best name for the class, so we decided to go with it.

I guess we'll see how the public takes it. I have heard negative gut reactions from a handful of outside folks, however I hope from a game play perspective, people come to appreciate the choice. I also hope folks enjoy the lore that goes with the class and how closely it ties to the current events in Cantele.

In no way, do we envision anybody being compelled to wear shining armor. You pick your outfit when you design your character and it has no effect on your stats or bonuses, you could look like a knight of old in shining armor -- which honestly would be out of place in this era, but you could be role-playing such a character from a time past -- or you could choose to wear dark leather and a long coat. Either way, it is the player's choice and either way it has no effect on the game mechanics. Currently, the only gear that you find that impacts your appearance are the weapons you acquire. Otherwise, your look is totally your own to design.

What's more, with the ability to choose multiple classes over your character's career, you could very well build exciting combinations like a Rogue/Paladin or even a Sorcerer/Paladin. We believe these combinations fit in with the lore just as well as being a pure Paladin.

Heroes and Heroins from many vampire stories might very well be considered part Paladin in our world.

So there you have it. It makes a ton more sense now doesn't it?

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News
Fri, May 05, 2006
Awenyddion

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