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Crafting a Mechanic With Mark Jacobs Part 3

Posted Fri, Jun 06, 2008 by RadarX

We wrap up our week of crafting coverage with the third and final part of our interview with EA Mythic's General Manager Mark Jacobs. Covering more specific aspects of Warhammer Online: Age of Reckonings crafting system, he discusses how created items will work in Realm vs Realm, the level of experimentation in required, and his feelings on the use of crafting alts by players. Don't miss out on insight into the development mechanics of this unique MMO game system.

One of the things that I wanted to do especially with potions is that if you knew you were going into battle and you only had a few minutes maybe you could make a special potion. It would be more powerful than the potions you would use in PvE, because you want the PvE potions to last longer. That is just one idea. We have to be careful with that because the more powerful we might make them the more balancing you have to do. The idea is that you, as the crafter, can make stuff that is not just for the auction house.

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