MMO Coverage


Feedback Friday: Bubbles

Posted Fri, Jun 06, 2008 by Taea

As the devs at Richard Garriott's Tabula Rasa would say, TGIFF (Thank Grendel It's Feedback Friday)!! Today a few player questions were answered, including PvP camping timers, length of the Trials, and a persistant friend/ignore list (FYI - the friend and ignore list is now accessible to every character on the account on the Test server, via Deployment 9). We also get a preview of a new technical update that should make Tabula Rasa a little nicer to your PC.

The "Bubble" is a new optimization we are working on implementing with Deployment 9 that causes the client to load only those static map objects (e.g. trees, rocks, but not creatures or usables) that are within a certain distance of the camera. Until now, we loaded all such objects up front. With this new technology, your client should use less memory, increase performance, and decrease perceived "hitching".


Years have passed since the cancellation of Tabula Rasa, but some fans still want the game back.

Thu, Jun 06, 2013

Richard Garriott explains what happened with Tabula Rasa and why it failed after such a short time.

Interviews, News
Tue, Dec 13, 2011

Richard Garriott is getting his own documentary chronicling his journey into the final frontier.

Release Date, News, Official Announcements
Tue, Nov 22, 2011

Richard Garriott talks about his early game works and his disappointment with the 2011 version of Ultima Online.

Thu, Nov 10, 2011

News from around the 'Net