Behind the Scenes with
Age of Conan's Jason Stone




Over the past few weeks, it's become readily apparent that Age of Conan
came into the MMOG market swinging with both fists (and maybe a bloody
sword as well). Continuing on our post-launch interviews with the Age
of Conan team, Ten Ton Hammer's Garrett Fuller caught up with game
designer Jason Stone to hear what his initial emotions were with the
Age of Conan release and whether we'll see him working with the future
AoC expansions. Enjoy this behind the scenes look at a member of the
Age of Conan development crew!


style="font-weight: bold;">Ten Ton Hammer: How
has the Age of Conan launch been for you? What have you been doing
these last few days?



Jason: I've
been stressed out, starting to relax a little bit now but I haven't
really completely settled down yet. I am thrilled with our success but
always thinking about the next thing to do. I have been spending a lot
of time working with our Community Team and looking for different
issues we can address to improve the game. I guess you could say I am
"fighting fires" as most of us are now just trying to keep things under
control and make it the best experience we can.



To read the latest guides, news, and features you can visit our Age of Conan: Unchained Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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