EQ2 Lead Designer Interviewed Here

Jason "Dymus" Roberts, Lead Content Designer for EverQuest 2, Interviewed Have you ever wondered how content makes it into EverQuest 2? Do they REALLY sit around, and pull stuff from a hat? Jason "Dymus" Roberts is the Lead Content Designer for EverQuest 2 and is intimately involved in many changes made to the game. The job sounds scary, but this interview is well worth your time if you're interested in what goes on behind the scenes. RadarX: Can we expect to see more "Old Norrath" resurface, and are you looking for a balance of the new and the old? Jason "Dymus" Roberts: There is a lot to draw upon from "Old Norrath" and several stories that were never told, and a lot can happen in 500 years. So to answer the first part of the question, yes, you will certainly see more of the familiar Norrath resurface, though likely with some notable changes. The new zones, or new looks at old zones, give us something that is uniquely EverQuest 2 and a mix of the two seems to work well for us. It's fun to surprise players with something initially recognizable but slightly twisted over time to now be what it is. Read the rest of this educational interview at EQ2 - Ten Ton Hammer!

Jason "Dymus" Roberts, Lead Content Designer for EverQuest 2, Interviewed

Have you ever wondered how content makes it into EverQuest 2? Do they REALLY sit around, and pull stuff from a hat? Jason "Dymus" Roberts is the Lead Content Designer for EverQuest 2 and is intimately involved in many changes made to the game. The job sounds scary, but this interview is well worth your time if you're interested in what goes on behind the scenes.

RadarX: Can we expect to see more "Old Norrath" resurface, and are you looking for a balance of the new and the old?

Jason "Dymus" Roberts: There is a lot to draw upon from "Old Norrath" and several stories that were never told, and a lot can happen in 500 years. So to answer the first part of the question, yes, you will certainly see more of the familiar Norrath resurface, though likely with some notable changes. The new zones, or new looks at old zones, give us something that is uniquely EverQuest 2 and a mix of the two seems to work well for us. It's fun to surprise players with something initially recognizable but slightly twisted over time to now be what it is.

Read the rest of this educational interview at EQ2 - Ten Ton Hammer!

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