Fury Interview Part 2

RPG Vault Concludes Fury Series RPG Vault has posted part two of their interview with Lead Programmer Michael Petrou, Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt. Jonric: Since you previously mentioned trials, which seem to be Fury's version of quests, would you care to tell us how they function? Adam Carpenter: As Fury is pure competitive gaming, we don't have quests in the classic PvE sense. Instead, we have trials, which are our PvP equivalent to quests. In them, players are required to use a specific set of abilities in order to achieve the trial's goal. The more efficiently a player uses the avatar's abilities, the faster it will complete each trial. Read the full interview at RPG Vault. Catch up on the series by reading part one here.

RPG Vault Concludes Fury Series

RPG Vault has posted part two of their interview with Lead Programmer Michael Petrou, Lead Designer Adam Carpenter, Producer Paul Whipp and Senior Designer Joseph Hewitt.

Jonric: Since you previously mentioned trials, which seem to be Fury's version of quests, would you care to tell us how they function?

Adam Carpenter: As Fury is pure competitive gaming, we don't have quests in the classic PvE sense. Instead, we have trials, which are our PvP equivalent to quests. In them, players are required to use a specific set of abilities in order to achieve the trial's goal. The more efficiently a player uses the avatar's abilities, the faster it will complete each trial.

Read the full interview at RPG Vault.

Catch up on the series by reading part one here.

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