PotBS Dev Log

Game Code Updated Pirates of the Burning Sea developer logs have been updated. You can read about "Get Rid of Lua Day", a mass push by developers to change the game code... Last Tuesday we celebrated the first official Flying Lab Programmer Holiday, "Get Rid of Lua Day." Lua is a scripting language that we have been using for the past several years. It has served in a wide variety of ways on the PotBS client, but mostly we have used it for game UI and console commands (like /tell or /toad.) We've been gradually moving game functionality from Lua into C++ over the past year and a half, but significant chunks of the game were still in Lua, so I took a day out of the schedule for every programmer and we made a single big push to get as much of the lingering Lua out of the game as possible. I would have to call the day a complete success. Read more about these changes.

Game Code Updated

Pirates of the Burning Sea developer logs have been updated. You can read about "Get Rid of Lua Day", a mass push by developers to change the game code...

Last Tuesday we celebrated the first official Flying Lab Programmer Holiday, "Get Rid of Lua Day."

Lua is a scripting language that we have been using for the past several years. It has served in a wide variety of ways on the PotBS client, but mostly we have used it for game UI and console commands (like /tell or /toad.)

We've been gradually moving game functionality from Lua into C++ over the past year and a half, but significant chunks of the game were still in Lua, so I took a day out of the schedule for every programmer and we made a single big push to get as much of the lingering Lua out of the game as possible. I would have to call the day a complete success.

Read more about these changes.

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