DarkFall: Sensory Cues

Posted Thu, Jul 13, 2006 by LadySirse

Sensory Cues in Darkfall

Posted on the official site for DarkFall is an introduction for a feature story at RPGVault.com.

There's no radar in Darkfall. There are no floating nametags over player's heads. You won't be able to see bleeps on the mini-map that will alert you to the presence of other players and monsters. You must rely on your senses and stay alert, rather than letting your user interface do it for you.

This opens the door to a number of very interesting and unique gameplay possibilities, which are supported by a number of sensory cues, some of which we discuss in our weekly RPG Vault feature.

Sounds interesting to me! Head over and read the article then share your thoughts in our forums. Stay tuned for more updates on DarkFall and all your favorite MMOs here at Ten Ton Hammer.

Darkfall-Sea-Fort.jpg

Players that logged into Darkfall: Unholly Wars today found an unintended change following the update.

News, Official Announcements
Mon, Aug 12, 2013
Martuk
Steam_Logo.png

Valve provides players with a new way to manage MMOG subscriptions for certain games through Steam.

News, Official Announcements
Thu, Apr 25, 2013
Martuk
Darkfall

After a couple of delays and an extra coat of polish, Darkfall’s Unholy War finally begins.

Release Date, News, Official Announcements
Tue, Apr 16, 2013
Martuk
Darkfall-UW_Yssam_Chambe.jpg

After a lengthy release delay, Adventurine has set the new launch date for Darkfall: Unholy Wars.

Release Date, News, Official Announcements
Thu, Apr 04, 2013
Martuk

News from around the 'Net