Wrath of the Lich King Interview

Posted Mon, Aug 25, 2008 by Morvelaira

Phasing technology is the future for the World of Warcraft

Co-lead designer Tom Chilton and producer J. Allen Brack gave an interview about what goes into the design for Wrath of the Lich King. One interesting thing they started talking about was the new phasing technology they're using - which is giving the world a less stationary feel. If you're a lucky beta tester who has played through the Death Knight starting area, you know what I'm talking about.

Eurogamer: Is that less static world something we're going to see more of in the game proper?

J. Allen Brack: Yes, we actually have used it in several places in Northrend, what we call the phasing technology. There's quests that you do when you arrive at a town that's overrun by Scourge, it's like a "Choplifter" quest, you have to fly in and rescue villagers. As you bring them back to your quest hub, those villagers are there permanently for you, whereas if somebody who hasn't done the quest shows up, they don't see them.

For the rest of the interview, please check here.


When Warlords of Draenor launches, Blizzard is planning a huge stat squish, where all numbers get much smaller. Is this a good or bad thing for players?

Features, Opinions
Tue, Apr 15, 2014

With Patch 6.0 and Warlords of Draenor, Hit and Expertise will be disappearing. Is this a good or bad thing and how is it being handled, find out right here.

Features, Opinions, Guides
Mon, Apr 14, 2014
An overview of the changes coming to healing in World of Warcraft Patch 6.0 and what it means for you, the healer.
Features, Opinions
Fri, Apr 11, 2014
Item upgrades will be gone in Patch 6.0 and this author couldn't be happier to see them go.
Features, Opinions
Wed, Apr 09, 2014

News from around the 'Net