Vanguard: Interview with Bill Fisher

Bill Fisher Talks with Online Welten Online Welten had a chance to talk with Bill Fisher, Senior Game Designer of Vanguard, about dungeons and what we can expect from them when the game launches. 1. How do dungeons integrate into the seamless world? Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes” which stop them from being “trained” too far from their dungeon of origin. Keep reading to learn more. When you're done reading this interview head over to Vanguard Ten Ton Hammer and share your thoughts with us.

Bill Fisher Talks with Online Welten

Online Welten had a chance to talk with Bill Fisher, Senior Game Designer of Vanguard, about dungeons and what we can expect from them when the game launches.

1. How do dungeons integrate into the seamless world?

Dungeons simply exist within the world. Walk over a hill and you might find a human castle taken over by orcs, delve into a chasm and you might find the cavernous entrance to a mini dungeon or play area. There is no loading – you simply enter and leave. Of course, many monsters have “leashes” which stop them from being “trained” too far from their dungeon of origin.

Keep reading to learn more. When you're done reading this interview head over to Vanguard Ten Ton Hammer and share your thoughts with us.

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