Daily Tip:The best thing to have in EVE Online is not ISK or skillpoints. Rather, it is friends. A good corporation will keep you engaged with the game and thriving, more than a fat bank account or old character.

EVE Online: Eurogamer Interviews Nathan Richardsson

Posted Mon, Aug 14, 2006 by LadySirse

CCP's Executive Producer Nathan Richardsson Shares His Thoughts

Jim Rossignol from Eurogamer had a chance to talk to Nathan Richardsson recently. They chatted about the new shards being brought into play and the forthcoming expansion, Kali.

I had these thoughts in mind (as well as some stuff about remembering to buy even bigger lasers) when I spoke to CCP's executive producer, Nathan Richardsson. He is at the heart of Eve's development and will be responsible for coordinating the Reykjavik team in the next phase of the game, a massive multi-patch expansion known as 'Kali'. I began by asking Richardsson how it is that Eve seems to have evolved immeasurably since its launch, and yet manages to keep the core aspects of the game intact. Planetside and Star Wars Galaxies, launched at around the same time, are now comparatively messy affairs, riddled with disparate and ill-conceived elements. Eve meanwhile has carefully constructed a world of vicious PvP combat and intricate trade - ideas that were articulated from the outset and then slowly etched with detail as the game evolved. How could Richardsson account for Eve's clarity of vision?

Find the answer to this question and more as you read the full interview. Are you an avid EVE Online player? Pop over to the forums here at Ten Ton Hammer and share your experiences with us!

EVE-Fanfest-Attendees.jpg

CCP reveals its plans for an epic celebration of the EVE universe at EVE Fanfest in May.

Press Release, Video, News, Official Announcements
Fri, Feb 28, 2014
Martuk
EVE-Comic.jpg

The first issue of Dark Horse Comics’ new series featuring the true stories of EVE Online in comic form is now available.

News, Official Announcements
Thu, Feb 20, 2014
Martuk
John-Smedley.jpg
SOE's president discusses why themepark MMOs are unsustainable and why games with player-driven tasks are more likely the wave of the future.
News
Wed, Feb 12, 2014
gunky
Respawn Logo
In this edition of Respawn we take a brief look at Catlateral Damage and why there are no MMOs where you're a cat knocking stuff in the floor.
Features
Thu, Feb 06, 2014
Xerin

News from around the 'Net