Chronicles of Spellborn: Update Interview

Marco van Haren fills the community in on the current status of the Spellborn International team's fantasy-themed online world RPG Vault has posted this interview with Marco van Haren. He talks about the plans for launching in the US, where they game has come over the past year and more. According to the official site, closed beta has begun, with development on track toward launch in the second half of this year. Given this time frame, the team has been working to raise the title's visibility. As a result, we've learned a number of important facts during the past couple of months. For instance, we can see from the available visuals that the art direction is imaginative and stylish, and it's also known that the graphics will be delivered to our monitors by the Unreal technology. In addition, we can read some intriguing things about the design philosophy, one being that a player's strength in battle is determined by the skill with which a given weapon is used, not its inherent numerical characteristics. To see how this intriguing endeavor is progressing, we checked in with team member Marco van Haren. Head over and read the rest of the interview. Are you looking forward to playing Chronicles of Spellborn? Share your thoughts with us right here in the forums at Ten Ton Hammer.

Marco van Haren fills the community in on the current status of the Spellborn International team's fantasy-themed online world

RPG Vault has posted this interview with Marco van Haren. He talks about the plans for launching in the US, where they game has come over the past year and more.

According to the official site, closed beta has begun, with development on track toward launch in the second half of this year. Given this time frame, the team has been working to raise the title's visibility. As a result, we've learned a number of important facts during the past couple of months. For instance, we can see from the available visuals that the art direction is imaginative and stylish, and it's also known that the graphics will be delivered to our monitors by the Unreal technology. In addition, we can read some intriguing things about the design philosophy, one being that a player's strength in battle is determined by the skill with which a given weapon is used, not its inherent numerical characteristics. To see how this intriguing endeavor is progressing, we checked in with team member Marco van Haren.

Head over and read the rest of the interview. Are you looking forward to playing Chronicles of Spellborn? Share your thoughts with us right here in the forums at Ten Ton Hammer.

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