style="color: rgb(204, 153, 51); font-size: 24pt; font-weight: bold;">High
Elf Archmage
Guide



Overview: style="color: rgb(255, 255, 255);"> style="color: rgb(255, 255, 255);">The High Elves are known
far and
wide as the most powerful mages in the world, and the Archmages are the
best even among their own kin. Capable of weaving all of the Winds of
Magic together in complex and subtle ways, the Archmages can easily
turn the tide of battle in their favor.



As the only true experts in the use
of High Magic, the Archmages have learned to achieve the
ultimate balance between healing their allies, and smiting their
enemies. While most
commonly classified as a Healer, it would be a grave mistake to keep
him from using his magical attacks in a fight. Every cast of a healing
ability builds up Tranquility, thereby improving the destructive
attacks. Each destructive attack adds to the Force pool, which in turn
lessens the cost of the heals.




cellspacing="2">
style="font-weight: bold; color: rgb(204, 153, 51);">Strengths:

  • Many single
    and group
    heals
  • Resurrection
    ability
  • Damage
    wards and buffs
style="font-weight: bold; color: rgb(204, 153, 51);">Weaknesses:

  • Paper Armor
  • Action Points run low often
  • Pulls aggro quickly


cellpadding="2" cellspacing="2">
src="http://www.tentonhammer.com/image/view/44021" alt=""
style="width: 281px;">


style="font-weight: bold;">Archmage Quick
Info
Faction:
Order

Race: High Elf

Role:
Healer/Minor
DPS

Armor: Robe

Primary Weapon: Staff

Primary Stat: Willpower and Intelligence
style="font-weight: bold; color: rgb(204, 153, 51);">Mythic's
Official Archmage Description


style="font-style: italic;" class="quote">“While
Lesser races must
study magic in its
corrupted broken form, our Mages harness its power as pure mystical
energy. Our minor spells, those Lores taught to the humans by mighty
Teclis, are but a pale reflection of the power that can be wielded by
an Asur fully trained in the magical arts of the White
Tower.”




- Loremaster Haydrel, Archmage of the White Tower 




South and east
of Avelorn,
on the shores of the Sea of Dreams, lies
Saphery, the land of Wizardry. The heart of Saphery is the Tower of
Hoeth, the shrine of the God of Wisdom. This is the greatest repository
of magical knowledge in the world, compiled over the centuries by High
Elf mages and scholars, many of whom still dedicate their lives to the
accumulation of magical lore. The most powerful of these scholars are
known as Archmages, and are capable of manipulating all the winds of
magic weaving powerful sorceries known only as High Magic.




cellpadding="2" cellspacing="2">
style="font-weight: bold; color: rgb(204, 153, 51); font-size: 15pt;">PvE
Overview



For a
healer class, the
Archmage is really quite an effective soloer. The heals will keep him
alive long enough for his magical damage over time strikes to whittle
the enemy down. The long range of the damage spells mean that most
often, the enemy is near death before reaching melee distance. Remember
to use a comparable amount of beneficial spells to attack abilities;
achieving a balance between Tranquility and Force makes for a stronger
Archmage.

style="color: rgb(204, 153, 51); font-weight: bold; font-size: 15pt;">RvR
Overview



An Archmage
is a strong
addition to any group. The heals and group buffs will keep everyone
alive, allowing the tank and DPS classes to do their best. The
Archmage's heals have a very long range, allowing him to stay at a safe
distance during the more difficult battles. Building up Force is
necessary to maintain his Action Points pool, so he will need to joust
forward to land his own damaging attacks during the fights.




style="font-weight: bold;"> href="http://www.tentonhammer.com/node/46334" target="_blank">Archmage
Abilities: Levels 1 to 20   |   href="http://www.tentonhammer.com/node/46335" target="_blank">Archmage
Abilities: Levels 21 to 40
style="font-weight: bold;">
style="font-weight: bold;">Archmage Masteries



cellpadding="2" cellspacing="2">

align="center">
style="font-weight: bold; color: rgb(204, 153, 51); font-size: 15pt;">Archmage
Mastery Paths




style="font-weight: bold; color: rgb(204, 153, 51);">Path of
Isha: style="color: rgb(255, 255, 255); font-weight: normal;">The
Path of
Isha is focused on restoring health and life to the Archmage's allies.
A skilled Master of this path will be adept at weaving offensive magic
in with his healing magic, greatly extending the efficiency of his
beneficial spells..


style="color: rgb(204, 153, 51); font-weight: bold;">Path of
Asuryan: style="color: rgb(255, 255, 255); font-weight: normal;">The
Path of
Asuryan is primarily aimed at bringing forth the destructive side of
the Winds of Magic. An Archmage who specializes in this path will
become adept at raining down doom upon his foes, while simultaneously
manipulating the flows of arcane power to fuel his healing magic as
well.


style="font-weight: bold; color: rgb(204, 153, 51);">Path of
Vaul: style="color: rgb(255, 255, 255); font-weight: normal;">The
Path of
Vaul is a subtle Mastery that focuses on both crippling the Archmage's
enemies, and strengthening his allies. The specialist in this Mastery
relies on cunning effects to lead his foes to an inevitable doom which
they won't even realize is approaching until it's too late.





To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 13, 2016

Comments