2Moons: Part 2 of RPG Vault's Interview with David Perry
David Perry talks about PvP, weapons, armor, the magic system and more in his first online world endeavor
RPG Vault brings us part 2 in their series of interviews with David Perry.
n this role, he's involved in 2Moons, the intriguing persistent state endeavor announced two weeks ago by publisher Acclaim. The initial press release served up some very interesting pieces of information. For instance, it stated that the game will be free, violent and aimed at adult players, with the focus being to become a high-level combatant in a world characterized by the tagline "No mercy for the weak, no pity for the dying, no tears for the slain." The way in which development is being handled also piqued our curiosity. Although based on GameHi's Dekaron, a massively multiplayer offering that has been a success in Korea, 2Moons is described as a "re-make" rather than a translated or even localized version. Naturally, we were immediately keen to know more, so we were very pleased for the chance to question David Perry.
Jonric: What would you like to tell us at this time about PvP in 2Moons, how it will function, and how you plan to address the issues that can be associated with it?