MMO Coverage

Archive

Bringing Back the Community Through WAR

Posted Tue, Sep 16, 2008 by B. de la Durantaye

Communities play a very big part in MMOGs. After all, without communities, there wouldn't be much "MM" in "MMOG." But have communities been ignored with recent titles? Have these games gotten so big now that communities don't matter? What kind of effect does this mind-set have on the games we play?

Benjamin J. de la Durantaye explores community development in MMOGs in the past, present and future. He discusses the impact of games throughout the various generations and their impact on the game play and direction and its effect on the industry.

There’s no denying that there are many communities within the game[s]. Players have formed guilds and friendships like any other MMOG, but something was very different. For the first time, players no longer needed to rely on others to reach maximum level. In fact, if desired, it had become not only possible, but quite common, to level up without ever forming a group with another player. While for a lot of players this was a god-send as they no longer had to waste valuable time trying to find a group during their play sessions, it had also changed the way players play MMOGs and what they’ve come to expect from them.

Respawn Logo
We take a quick look at the new All Points Bulletin iOS game: APB Retribution.
Features
Fri, Dec 20, 2013
Xerin
War-The-War-Ends.jpg

The war between Order and Destruction will be decided once and for all tonight as the lights go out in Warhammer Online.

News, Official Announcements
Wed, Dec 18, 2013
Martuk
Warhammer-Dwarves.jpg

Mythic posts a new FAQ detailing what Warhammer Online players may be eligible for a refund and how to get it.

News, Official Announcements
Tue, Dec 17, 2013
Martuk
respawn.png
We take a brief look at the Warhammer Online shutdown with our end of the week edition of Respawn.
Features
Sat, Dec 14, 2013
Xerin

News from around the 'Net