CoH/ CoV: GameSpot chats with Matthew Miller
Updates and New Products Discussed
GameSpot has posted an interview with Mathew Miller, Cryptic's Lead Designer. Find out what they were able to learn about the upcoming expansion and more!
GS: How crucial is it to bring in new customers to the games? Is it a viable business model to focus primarily on the existing core user base, or should online games of these sort constantly be performing outreach for new users?
MM: I think that new customers never hurt a game, and we are constantly doing free trials and the like to do just that. Converting a new customer to a loyal one is the real magic. I love it when players find a "home" in Paragon City or the Rogue Isles, make new friends, join a supergroup, and make a ton of alternate characters.
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