CoH/ CoV: GameSpot chats with Matthew Miller

Updates and New Products Discussed GameSpot has posted an interview with Mathew Miller, Cryptic's Lead Designer. Find out what they were able to learn about the upcoming expansion and more! GS: How crucial is it to bring in new customers to the games? Is it a viable business model to focus primarily on the existing core user base, or should online games of these sort constantly be performing outreach for new users? MM: I think that new customers never hurt a game, and we are constantly doing free trials and the like to do just that. Converting a new customer to a loyal one is the real magic. I love it when players find a "home" in Paragon City or the Rogue Isles, make new friends, join a supergroup, and make a ton of alternate characters. Keep reading to find out more! Have you joined the growing community here at Ten Ton Hammer? Its easy, just take a moment to register and then head over to the forums and share your thoughts with us on this and all your favorite MMOs.

Updates and New Products Discussed

GameSpot has posted an interview with Mathew Miller, Cryptic's Lead Designer. Find out what they were able to learn about the upcoming expansion and more!

GS: How crucial is it to bring in new customers to the games? Is it a viable business model to focus primarily on the existing core user base, or should online games of these sort constantly be performing outreach for new users?

MM: I think that new customers never hurt a game, and we are constantly doing free trials and the like to do just that. Converting a new customer to a loyal one is the real magic. I love it when players find a "home" in Paragon City or the Rogue Isles, make new friends, join a supergroup, and make a ton of alternate characters.

Keep reading to find out more! Have you joined the growing community here at Ten Ton Hammer? Its easy, just take a moment to register and then head over to the forums and share your thoughts with us on this and all your favorite MMOs.

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