From a gamer's standpoint, it's always interesting to take a peek into
the lives of the individuals that design our games. Just like any group
of target="_blank">intelligent coworkers, the
developers at Champions Online range from the brand new video game
professionals to the href="http://www.tentonhammer.com/node/42963" target="_blank">multi-year
veterans. In their recent "Meet the Team" feature, the href="http://www.tentonhammer.com/taxonomy/term/860"
target="_blank">Champions Online
community staff asked a series of questions to industry vet Brian
Urbanek. His answers are entertaining and enlightening, so make sure
you check it out! ( href="http://www.champions-online.com/articles/meet_brian_combat_systems_designer_for_champions_online"
target="_blank">Original Article)


Q: What is your typical workday like?



A:
Each day I wake up and try to think of new ways to make
our programmers' lives more difficult. This usually entails finding new
ways to stretch our tech to the limits in order to make whatever power
I'm working on really stand out from what other games allow. I think
it's critically important that we remember we're making Champions, and
that our powers aren't "spells" like in a fantasy MMO, but are instead
flexible, epic superpowers.


  • target="_blank">You can read the whole Brian Urbanek
    interview by clicking here!



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Last Updated: Mar 29, 2016

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