Few names in the massively multiplayer online gaming industry hold as
much clout as the often quoted Mark Jacobs. Having been a part of the
online gaming industry since the early 1980s, Mark has been a
fundamental factor in the gradual evolution of massively multiplayer
online gaming. With the release of Mythic Entertainment's latest
MMORPG, Warhammer Online, it looks like Mark has again played a
fundamental role in the evolution of MMO gaming. But with any MMOG, the
work isn't done when the game is released, and the Ten Ton Hammer staff
sat down with Mark to discuss the future of Warhammer and his thoughts
on their initial launch. We hope you enjoy the discussion!


Ten Ton
Hammer: So do you
think you came out with the right amount of servers?

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Mark: I
think we did come out with a couple too few for the CE, and I think we
did come out with the right amount for the first week with the SE. What
other people have to realize is that if we put too few servers on and a
problem happens at two in the morning, we're not going to be able to do
anything about that. The people that give you the high sign to put up
more servers may not be there at two or three in the morning. Now the
CSRs are there and we do have people watching, But these servers are
delicate, it's almost a feel thing.


  • target="_blank">To read the rest of the WAR post launch
    interview with Mark, click here!



To read the latest guides, news, and features you can visit our Warhammer 40,000: Storm of Vengeance Warhammer Online: Age of Reckoning Game Page.

Last Updated: Mar 29, 2016

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