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Exclusive Post Launch Interview with Jeff Hickman and Josh Drescher

Posted September 26th, 2008 by Cody Bye

After almost a week of post launch activities, it seems like the new kid on the MMOG block is here to stay. With Mark Jacobs proclaiming Warhammer Online as having the smoothest launch in MMO gaming history, it’s easy to see that the WAR staff is excited about the future of their game. To really gather the info about everything post launch related, the Ten Ton Hammer staff sat down with WAR’s Josh Drescher and Jeff Hickman to find out exactly what the team is working on and what sort of plans they have for the future. Enjoy!

Ten Ton Hammer: We talked with Mark [Jacobs] about the downtime and the pacing of the game. What are your feelings about the pace? It seems like there’s absolutely zero downtime and it’s a very intense game. Do you think there’s a point of burn out?

Jeff:
That’s a great question and it’s something I actually worry about a lot. We want to try to balance the amount of downtime you have with the fun you’re having in the game. We’re finding right now that we don’t have to force downtime. Players will actually choose to have downtime. They’ll take a break and go to the city of go craft or something else.


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