The recently released Age of Conan soundtrack album
contains two CDs:
The first CD in the box is the original soundtrack CD. It’s a
selection of tracks with a total playing time of about 72 minutes. The
bonus CD contains an additional 20 minutes of music from the game as
well as three songs by rock group Turbonegro – one written
specifically for this soundtrack album.
The game score has a total length of approximately 3 ½
hours, which means there’s still a lot of music from the game
that’s not on the CD. Since there were so many varied musical
pieces to pick between, a representative collection of songs could
easily become too eclectic. Thus my main ambition for this soundtrack
album has been to make it work as an independent musical entity outside
the context of the game. The approach to this has been to organize the
tracks in the analogy of a journey. An important criterium for choosing
the songs has been that each one would constitute a meaningful part of
this musical journey.
The journey has been divided into 4 sub-journeys, covering the 4 main
countries in the game: Tortage, Cimmeria, Aquilonia and Stygia.
There’s also a separate chapter including a suite composed of
some of the combat music of the game as well as a prologue and an
epilogue that ties it all together. As an independent work of music, I
really think this CD will make a lot of sense to the listener and I
believe it can be enjoyed by both gamers and non-gamers alike.
Awash in the Golden Fields of Poitain
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Beyond the Pyramid - Sunrise in Khopshef Province
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Combat Reborn III - Aquilonia
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Nighttime Journey through the Eiglophian Mts.
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The Awakening
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The Dreaming - Ere the World Ends
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Descriptions
for the individual tracks on the CD:
Prologue:
1. “The
Dreaming: Ere the World Crumbles…”.This
track is used as a prologue on the CD. The original name of the song is
“The Gate to Vanaheim” and it’s naturally
closely connected to the Vanir of the northern countries in the game
world. The lyrics for the song are in ancient Norse, the language of
the vikings. They are from an ancient “Edda” poem
called “The Prophecy of the Seeress” and concerns
Ragnarok – the end of the world. The lyrics are as follows:
“Ere the world crumbles, not ever shall men each other spare.
Fighting Vanir tread the field of battle. Shields are sundered. Feed on
the flesh of doomed men.” The vocals are performed by
Norwegian folk singer Helene Bøksle. It seemed very fitting
to use such strong Norwegian references for the Vanir, since
they’re very Nordic in every way. The song works perfectly as
a prologue in that it in many ways contains the essence of what Age of
Conan is all about.
The
First Journey: Awakening in Tortage
2.
“The Sands of Forgetfulness – Tortage
Beach”. This is the first thing you’ll
hear when you wake up on the beach in the very beginning of the game.
The theme is used for the beach areas both on Tortage and White Sands.
The beautiful melody in the English horn is performed by Henrik
Eurenius, who performs all oboe and English horn parts in the score.
This theme reappears in a lot of different guises during your stay in
Tortage.
3. “The Damp
Barachan Nights”. The night music for Tortage.
The nylon stringed guitar is very prominent in this piece. It is the
signature instrument for Tortage and can be heard in most of the other
Tortage cues. All guitars in the game are played by Per-Einar Watle.
4. “The
Awakening – Hyborian Adventures”. This
is the main theme for the game and is used for the main titles. The
French horn theme after the introduction reappears in a lot of
different guises throughout the game. Sometimes it’s
difficult to recognize, since I’ve altered it in several
ways, but it’s there and helps provide a sense of thematic
unity between the different cultures. The title refers to the main
storyline in Tortage where the player wakes up after having been under
the influence of an evil spell. Finding back to your old self and
facing the evil that enslaved you, is basically the core story of the
whole game. That’s of course also why I’ve chosen
to use this theme so extensively throughout the game.
The
Second Journey: Ascending Cimmeria
5.
“The Arrival – Cimmerian Welcome”. This
is the main theme for lowland Cimmeria. It’s used first and
foremost for Conarch village, but the violin motif is heard in number
of other cues. This became kind of a trademark theme for Age of Conan
during development. The solo is intensely performed by violinist Ola
Moen who does all violin parts in the game.
6. “Nighttime
Journey through the Eiglophian Mountains”. This
is the nighttime cue for the Eiglophian Mountains in Cimmeria.
It’s a very evocative piece and a favourite among the
developers. Helene Bøksle’s magical voice is the
obvious focal point of this cue. Translated to English, the lyrics are
as follows: I run through the cold snow – run
through the snow in the cold moonlight. I feel the weight of my weapon
and the strength in my arm. Mighty am I, blessed by Crom! I am
Cimmerian and these are my mountains.
7. “The Vista
from Mount Crom”. This orchestral piece is used
for the different lookout points in the Eiglophian Mountains. Mount
Crom, or Ben Morgh, which is its Cimmerian name, is the highest
mountain in Hyboria and the dwelling of Crom, god of the Cimmerians.
8. “The Lure of
Atali”. This track is a direct reference to the
original Robert E. Howard story “The Frostgiants
Daughter”: After a bloody battle in the Eiglophian Mountains,
Atali, Daughter of the god Ymir, appears before Conan and lures him
into the snowy drift and into an ambush by her brothers, the Frost
Giants. Atali is represented by Helene Bøksle, her voice
floating atop the sound of the never-ending whirling of the snow.
9. “Phalanx of
Conquest”. This piece is used for mounted
combat in the game. Whenever you fight from a mount, this is the music
you’ll hear. It has a very “equestrian”
feel to it.
10. “Field of
the Dead”. This playfield is filled with
ancient history. There’s an air of magic and sorrow to the
place. Amongst the burial mounds of Cimmerian chieftains, there are
remnants of ancient Atlantis. This haunting piece of music is a lament
to the old Kings who lie buried here. The vocals in Atlantean are again
performed by Helene Bøksle.
11. “Echoes of
Atlantis” is the theme used, whole or in part,
for all areas or events connected to Atlantis or benevolent magic. It
utilizes a male choir and is very pure in character.
The
Third Journey: Aquilonia – Jewel of Hyboria
12. “Hamlets of
Aquilonia” is the village music for Aquilonia.
It’s a simple but beautiful and melancholic melody with hints
of medieval folk music.
13. “Behold!
Tarantia – Royal City”. The music for
Tarantia, the capital of Aquilonia, is dominated by brass instruments.
These instruments have their origins in hunting and military use and
convey a sense of majesty and grandeur, which I find very fitting for
the proud architecture and heritage of Tarantia.
14. “Hymn for
King Conan” has become a favorite for many forum
participants during development. It can actually only be heard once
throughout the whole game. It is the music used when the player
character finally is granted an audience with King Conan. The piece a
praise to the great King.
15. “Awash in
the Golden Fields of Poitain”. For the music
for Poitain, which is an area similar to what you’ll
encounter in southern France or northern Italy, I was asked to compose
“the most beautiful music in the game”. This area
was meant to both look and sound different from the music for the rest
of the game, which generally has a much darker tone to it.
16.
“Foundations of the Temple – Mitra”. This
track is used for all temples of Mitra in the game. The small ones uses
a shorter version of the track, the big ones the entire track. Recorded
with an authentic cathedral reverb, this piece sounds particularly
beautiful in surround and really gives the player the impression of
listening to it inside a great temple.
The
Final Journey: Descent – the Darkness of Stygia
17.
“Akhet – Portal to Stygia”. The
vocals on the track are performed by Moroccan singer/musician Aissa
Tobi. He also plays other instruments like percussion and flutes on
several of the Stygian tracks. This track has a suitably dark and
putrid quality to it, which makes it very right for the City of Khemi,
where large serpents slither down every street and alley and the
decadent clergy of Set has the undisputed power.
18. “Beyond the
Pyramid – Sunset in Khopshef Province”.
This is the village theme for Stygia. It is, like Poitain, a very
uplifting piece of music and contrasts starkly to the other tracks for
Stygia. It is also more orchestral than most of the music for this
region.
19.
“The Purple Lotus Swamp”. The track
is written around a “duduk” solo-performance. Its
close connection to the Khopshef theme can be heard in the intro and
ending. It is a very atmospheric and relaxed piece.
20. “Kheshatta
– City of Mages”. Kheshatta, the
sinister City of Mages, is hidden deep within the mountains of the
Stygian desert. It is a majestic but sickly place. I regard it as a
twisted mirror image of Tarantia.
21. “The Black
Ring Citadel – Final Memory”. The den
of the evil Black Ring Mages. This is a place filled with dark
ceremonies and rituals. The music starts with the Stygian motif played
in the strings and continues with ceremonial chanting performed by male
voices. The heavy and steady rhythm is almost trance inducing and
continues while the chanting gradually builds. The piece climaxes in an
almost ecstatic solo on the zourna.
At
Last the Meaning Revealed: Combat Reborn
22.
“I: Stygia”. There are 4
different sets of combat music in the game: Cimmeria, Aquilonia, Stygia
and Acheron. Each of these has up to 5 intensity layers: tension, low+,
medium+, high+ and extreme intensity. This track is the low intensity
combat cue for Stygia. The choir takes on an almost nasal quality,
which, along with the dissonant harmonies, gives it more of a
folk-music quality, completely different from what it sounds like in
the rest of the combat music.
23.
“II: Cimmeria”. This track
is a combination of the medium- and high intensity cues for Cimmeria.
Rough, violent and barbaric, with harmonies of fourths and fifths, this
is perhaps the most “conanesque” combat track of
them all.
24. “III:
Aquilonia”. This is the extremely intense
version of the Aquilonian combat music. It has a very powerful opening
and a very definite ending, which really concludes the CD in a very
nice way – almost like the grand finale of a large symphony
or opera.
Epilogue:
25. “The
Dreaming Anew: Memories of Cimmeria”. This track
is the night music for lowland Cimmeria. It has a haunting, ethereal
quality to it and is beautifully performed by Helene Bøksle.
I think the title “Memories of Cimmeria” is very
fitting for the piece and it works perfectly as an epilogue for the
whole soundtrack CD. In me it evokes the melancholy feeling of
something that has been, but is no longer – like the memories
of a great adventure.