Posted November 4th, 2008 by Messiah
Tanking Macros
There are several very common macros that every Tankadin should use (assuming they haven't started already) to simplify their life. Many more can be found in the official forums. The most common that I use though are as follows.
Managing Judgements
With the new Judgement system you have several choices when you do judge a seal on an enemy. Most of the time you will be using Judgement of Light, however sometimes you will need wisdom or justice. Most players will not want to tie up 2 extra slots on their action bar for them though. What you do then is create a macro that will cast Light by default, or Wisdom if you hold down a modifier key (Alt in this case) or Justice if you hold a different modifier key (Ctrl in this case). Then simply replace your Judgement of Light button on your toolbar with this macro.
#showtooltip |
Taunt
This macro can be used to turn your Righteous Defense taunt into a more warrior like taunt. Simply click on the MOB you wish to taunt and the macro will target their target for you and cast Righteous Defense. If however you already have a friendly target set as your target it still works as it normally would.
| #showtooltip Taunt /cast [target=target,help] Righteous Defense; [target=targettarget,help] Righteous Defense |
Emergency Taunt
While not really a taunt, many Tankadin's use Hand of Protection (HoP) as a backup taunt. Since it protects the affected player from physical damage if the attacker is only doing physical damage they will leave them to attack the new person on top of their aggro table, which is hopefully you.
IMPORTANT NOTE: It is possible to hit yourself with HoP with this macro if the attacker switched targets while you are targeting them, If you do, the macro will cancel the bubble if you simply use it again, however you have now wasted your HoP.
#showtooltip Backup Taunt |
All in One Taunt / Backup Taunt
For those minimalist players that want as few commands on their toolbars as possible, you can combine the above two macros into one. When combined it will first try to use Righteous Defense on the target or targets target and if that has already been used it will cast Hand of Protection on that target.
| #showtooltip All In One Taunt /castsequence [target=target,help] Reset=8 Righteous Defense, Hand of Protection; [target=targettarget,help] Reset=8 Righteous Defense, Hand of Protection |
Bubble to Break Fear, Poison, Debuffs
Sometimes you get feared, poisoned or something else and need to get out of it fast. This can happen in fights such as Nightbane when you do not have enough priests for a full fear ward rotation or don't have Shamans for tremor totems. Using this macro once casts your Divine Shield, using it a second time cancels it so that you can grab threat back from the target fully cleared of debuffs.
You will notice that technically it cancels the aura first, that is so that when you use the macro the second time it does not error out with "Spell not ready". If you do not have Divine Shield active already the cancel aura command does nothing.
#showtooltip Divine Shield |
Comments or questions? Email me (Messiah@TenTonHammer.com) or post in our Paladin forums!
Note from the Author: While I try to cover off everything I have learned about tanking while playing my Paladin and main tanking for my guild in this guide, I would be remiss to not mention the excellent sites that have helped me learn to be a Paladin Tank. The two main forums I read on a constant basis to uncover all the best tricks, tips, tactics and math behind the game are Maintankadin and Tankspot. In game I use the addons Tankadin and RatingBuster and out of game I use WoWwebstats to figure out math, rotations, and mechanics. If you really want to be the best Paladin tank you can be, I strongly suggest referancing all the great material out there.