Vanguard: Exclusive Interview with Bill Fisher

Exclusive Interview: Dungeon Delving with Bill Fisher Remember back in the day when you used to feel a genuine tingle of fear when you entered a dungeon in your favorite MMO? Sigil, the developers of Vanguard: Saga of Heroes, has promised to bring back dungeon crawling, as well as the dungeon fear factor, in a big way. We interviewed Sigil Senior Game Designer, Bill Fisher, and came up with some intriguing details on dungeon delving. [Bill Fisher]: To put the fun, challenge, and scare-factor back [into dungeon crawls], we are making our NPCs a bit harder than some people today may be used to. Areas that cause you to bite it if you do not control your situation will be more common in Vanguard. We will continue to tweak the power of certain types of epic NPC spells that require you to counter or suffer horribly, melee stances that maim and debilitate the players that must be reacted to, the frequency of runners, early runners, and other situations that the players will actually need to pay attention to in the group settings. Keep reading to see what else Bill Fisher had to say. Head over to Vanguard Ten Ton Hammer for more news and information on all things Vanguard.

Exclusive Interview: Dungeon Delving with Bill Fisher

Remember back in the day when you used to feel a genuine tingle of fear when you entered a dungeon in your favorite MMO? Sigil, the developers of Vanguard: Saga of Heroes, has promised to bring back dungeon crawling, as well as the dungeon fear factor, in a big way. We interviewed Sigil Senior Game Designer, Bill Fisher, and came up with some intriguing details on dungeon delving.

[Bill Fisher]: To put the fun, challenge, and scare-factor back [into dungeon crawls], we are making our NPCs a bit harder than some people today may be used to. Areas that cause you to bite it if you do not control your situation will be more common in Vanguard.

We will continue to tweak the power of certain types of epic NPC spells that require you to counter or suffer horribly, melee stances that maim and debilitate the players that must be reacted to, the frequency of runners, early runners, and other situations that the players will actually need to pay attention to in the group settings.

Keep reading to see what else Bill Fisher had to say. Head over to Vanguard Ten Ton Hammer for more news and information on all things Vanguard.

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