What Not To Do...

MMORPG.com's weekly column MMOWTF was posted today with a few words of advice for game companies. Keep reading to find out what Dan Fortier thinks are the top few no no's.

Sometimes you look at the debacles that have occurred over the course of the short history of MMOs and you wonder: Do they ever learn? You would think that by looking back with hindsight at some of the mistakes that have been inflicted on us by shortsighted or incompetent developers that the next generation of publishers would have compiled a very comprehensive list of what not to do. Sadly, we see the same mistakes being repeated time and time again mixed in with a fresh batch of new blunders with every title released. Have no fear my fickle readers for I have created a short cheat sheet for all current and future designers called: No Nos for MMOs. Read and be enlightened!

More is just a clilck away. What are your no no's? Let us know in the Ten Ton Hammer Forums today!


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Last Updated: Mar 13, 2016

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